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New Tileset Ideas
Posted: 08 Apr 2012, 09:22
by Shadow Wolf TJC
Personally, I feel that the Arizona, Urban, and Rockies tilesets, while handy, are getting tiresome to look at over and over for the past 10+ years. Perhaps introducing a new tileset or 2 would be a refreshing change from the same old desert/urban/ruins/taiga/tundra landscapes.
Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
Plains: A tileset with quite a bit of greenery, much like the Rockies tileset, though much warmer, closer to the Arizona tileset (though without the deserts). Could be used for creating grasslands, prairies, scrublands, forests, etc.
Re: New Tileset Ideas
Posted: 08 Apr 2012, 09:25
by aubergine
A coastline tileset - would be great to have some maps showing an ocean (darker blue water) with waves crashing against rocks and lapping at beaches.
Re: New Tileset Ideas
Posted: 08 Apr 2012, 10:11
by Berg
Shadow Wolf TJC wrote:Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
This is a good idea although you will have to have sets of suiting features to go with the new tilesets
Re: New Tileset Ideas
Posted: 08 Apr 2012, 10:31
by Nameless
Berg wrote:Shadow Wolf TJC wrote:Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
This is a good idea although you will have to have sets of suiting features to go with the new tilesets
You mean like
doodads?
Re: New Tileset Ideas
Posted: 08 Apr 2012, 12:12
by Emdek
Yep, new tilesets would be nice, especially if someone would like to create more campaigns later.
Nameless, yeah, I guess that is mostly what I've wanted to discuss
here.
Re: New Tileset Ideas
Posted: 08 Apr 2012, 13:27
by Mysteryem
viewtopic.php?f=33&t=2383&start=45#p40445
I think that an interesting start, would be to combine each of the tilesets.
Re: New Tileset Ideas
Posted: 08 Apr 2012, 18:50
by NoQ
I once made
volcanic tileset, but unfortunately i lost the mod (couldn't have attached to the forum due to size), so only a couple of screenshot remains
For engineered geometric maps, it's a good idea to make the whole map of decal tiles (technically similar to craters or roads, that is, ignoring the capabilities of the new 3.1+ renderer), something like the "marble tileset" i've been trying to introduce
here.
+1 to allow mixing existing tilesets, but i'm not sure how much will it impact RAM usage.
Re: New Tileset Ideas
Posted: 10 Apr 2012, 00:13
by Giani
A new tileset of dessert would be good.(I mean all sand)
Re: New Tileset Ideas
Posted: 10 Apr 2012, 11:54
by aubergine
For ideas around desert tileset, I highly recommend taking a look at the Stronghold series of games from Firefly Studios, particularly Stronghold Crusader and Stronghold II. I've made maps in many games (no Warzone maps yet though) and for me the best map editor ever was the one that came with Stronghold II - it was possible to create simply stunningly beautiful maps, even with things like adding sound effects to features (such as birds chirping on a tree, or wind howling on a rock, or sound of the sea on ocean tiles, etc). I know WZ is a long way from being able to do those sorts of things, but if people want inspiration for future direction then Stronghold II map editor should be a good case study.
Re: New Tileset Ideas
Posted: 10 Apr 2012, 12:45
by Merowingg
Well the idea sounds good I agree.. fresh air here would be nice
At the same time I have more and more ideas all the time

so I think in about ten years I will be heading lack of ideas
But I do agree

Re: New Tileset Ideas
Posted: 10 Apr 2012, 13:50
by aubergine
Bwah! I just found an old site I did for a map I made in SH2 editor:
http://www.stronghold-knights.com/jarrod/index.html -- Take a look under the locations menu for more screenshots.
Re: New Tileset Ideas
Posted: 13 Apr 2012, 16:59
by aubergine
Re: New Tileset Ideas
Posted: 13 Apr 2012, 21:14
by Jorzi
That's nice, too bad the old tilesets aren't very useful in the new versions...
Re: New Tileset Ideas
Posted: 14 Apr 2012, 14:39
by NoQ
Jorzi wrote:That's nice, too bad the old tilesets aren't very useful in the new versions...
Why not? You just set
all tiles to decals and get your precious old renderer if you want

Re: New Tileset Ideas
Posted: 14 Apr 2012, 20:33
by Goth Zagog-Thou
Work in progress.
I'll leave it to you guys to figure out what's so special about it.
Guess there's a couple of good reasons
why that hasn't been done already. Argh.