Page 29 of 35

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:13
by NoQ
I always manage to protect myself with mg towers. Usually easy enough.
Give me a particular map where you have problems and i'll try to survive. If i won't, i'll add a delay (:

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:19
by Fabio_IT
Give me a particular map where you have problems and i'll try to survive. If i won't, i'll add a delay (:[/quote]


all the 4 mansion maps(your plus my 3 version), FabCrazyScavs, Fab mount square for the central bases, for example.
is it this mod heavvy only for me, for the game engine?
i use it togheter the nullbots

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:33
by Fabio_IT
if 1 player can survive, but scavs killing all the bot, on my and enemy team on the first 2 minuts, i think the mod will be working better..
with advantage base's it's possible survive easy, but not without.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 20:55
by NoQ
Haven't had much problems surviving on (in?) Mansion at 1.5x speed on touchpad.
Hmm, will get 3.1-git now to avoid chopper crash.

Also, this scavenger AI is (more or less) deterministic: in a symmetric map all players are being attacked equally, unless scavs build one new factory (or chopper factory) that is closer to one of the players. To be exact, they attack things closest to their factories.
Choppers shouldn't be much of a problem as well.
Choppers shouldn't be much of a problem as well.
if mortars come, just repair yourself unless you have some tmg hts
if mortars come, just repair yourself unless you have some tmg hts
factory, lab, command, gen, towers.
factory, lab, command, gen, towers.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 21:27
by Fabio_IT
no, in mansion i haven't got real problem, was my error , true. Sorry, they are ok on it, because scavs don't starting with armies.
but try fabmountsq and fab crazy scavs... good luck.. but luck can't save you.

viewtopic.php?f=49&t=9928

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 27 Dec 2012, 23:55
by Fabio_IT
try here if you can win :roll:
and put 5 insane nullbot 1.39 or 2.02, as you prefer.

I like the ultimate scavs, and i like make scavenger's maps, and play with its. ( all my map are made for play it with funny scavs)

i hope my opinion will be of help for the envelopment of this project.
If this project to be continue well as now, in future more people, and not only pro player will play with it and having fun.
Best regards, and thanks for your good work NoQ.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 28 Dec 2012, 00:27
by Fabio_IT
some my maps have got a lot scavenger's units and trucks.

i send this picture where i play with advanced base's (without base's we all loose in less of 3 minuts)

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 28 Dec 2012, 07:26
by NoQ
scavs donìt move their truck after 5 minus, ultimate scavs mod it's incompatible with nullbot 2.02 scavenger personality.
Of course! There is only one scavenger AI you can run simultaneously. Also, nullbot-scav behaves exactly like ultimate AI, just without using the extra data provided with this mod; it won't "attack you with a mass of units when you attack him", only standard scavenger AI does that.

Will reply later on the rest.

EDIT: no, won't fix. The map you mention clearly has too many scavengers; if i do the balance against this map, then it will be too weak on regular maps. Strict map design guidelines are a significant part of any game's balance. It is obvious that no matter how weak scavengers will be, one can easily make a map where they win in 3 minutes; but it won't make the scavengers overpowered, it will only show a problem on the map side.

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 06 Feb 2013, 07:17
by Berg
Bumping

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 15 Mar 2013, 19:34
by aubergine
bump

Any chance this topic could be made sticky?

Re: [3.1+] Ultimate Scavenger AI Mod

Posted: 12 Jun 2013, 00:47
by Berg
wz2100-20130612_084534-Dawn2-T1.jpg
Running ultimate scav on map called dawn2 ...Host Died
http://addons.wz2100.net/197

Re: [3.1] Ultimate Scavenger AI Mod

Posted: 23 Aug 2013, 01:22
by Spyro_Drag
Any way to give us control? eg: the ability to set scav difficulty, or activate "auto balance" for noobs. for instance, say i play like a pro one day, but the next im off my game and im playing like a novice, i want the ability to dumb down the scavs a bit. like you can with standard AI, eg :easy medium, hard.



EDIT1: also, ive played using this mod (on previous system) and found that scav units captured with the nexsus link weapon, dont.... work right (?).... :/. almost like if you capture it, all its scav benefits disappear, or rather, its less effective all of a sudden.

Re: [3.1] Ultimate Scavenger AI Mod

Posted: 23 Aug 2013, 06:13
by NoQ
scav benefits disappear
Emm, i don't think such thing as scav benefits exists. You're probably talking about them loosing their upgrades.

As for control, the game doesn't seem to provide any interface. Probably multiple versions of the mod would do ...

Re: [3.1] Ultimate Scavenger AI Mod

Posted: 31 Aug 2013, 04:24
by themac
Hello friends. :-)

I remember using this mode some time ago. Now I liked to use it again, but it doesn´t seem to be working even if Warzone has loaded it. I use it in combination with the contingency mode. The contingency mod works, but the ultimate scavangers doesn´t seem to do anything I remember. What am I doing wrong?

Tnx, themac

Re: [3.1] Ultimate Scavenger AI Mod

Posted: 31 Aug 2013, 12:05
by NoQ
What am I doing wrong?
I use it in combination with the contingency mode.
As far as i know, contingency thread contains its own version of this mod, compatible with contingency but not with the base game.