Ok after doing some searching I have found where the model is defined and also its effect definition
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/home/your name/warzone2100-3.1_beta7/tests/modellist.txt
/home/your name/warzone2100-3.1_beta7/data/base/stats/body.txt
/home/your name/warzone2100-3.1_beta7/data/base/wrf/basic.wrf
/home/your name/warzone2100-3.1_beta7/data/mp/stats/body.txt
/home/your name/warzone2100-3.1_beta7/data/mp/wrf/basic.wrf
Now if the vtol model is duplicated, renamed and made to use another effect it can look like the rotors are moving as mysteryem has demonstrated.
In body.txt we have to add the effect at the end of this chopper define the key is
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Body key,Unused,Size,Build power,Build points,Weight,Body points,Body model,Unused,Weapon slots,Engine power,AFRK,AFRH,AREK,AREH,ALEK,ALEH,ARIK,ARIH,ATOK,ATOH,ABOK,ABOH,Flame model,Designable
the model define is
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ScavengerChopper,Level One,LIGHT,39,500,1500,80,scavchop.PIE,50,3,2200,3,1,3,1,3,1,3,1,3,1,3,1,0,0
so I think if we add an effect pie in the effects folder and also add it too modellist.txt and basic.txt
We might be able to do the bingo it works dance
http://developer.wz2100.net/attachment/ ... dmp-JE1OfF from tmp