works in all save/load attempscybersphinx wrote:Sounds good. I'll wait a bit to confirm this one actually works and doesn't break later.
The savegame breakage bisection thread
Re: The savegame breakage bisection thread
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: The savegame breakage bisection thread
Very good. Next one: b70deb8538c52628b389da4a3dd82b75d706dd41
http://wz2100.net/~cybersphinx/3200/war ... 06dd41.exe
http://wz2100.net/~cybersphinx/3200/war ... 06dd41.zip
http://wz2100.net/~cybersphinx/3200/war ... 06dd41.exe
http://wz2100.net/~cybersphinx/3200/war ... 06dd41.zip
We want information... information... information.
Re: The savegame breakage bisection thread
brokencybersphinx wrote:Very good. Next one: b70deb8538c52628b389da4a3dd82b75d706dd41
http://wz2100.net/~cybersphinx/3200/war ... 06dd41.exe
http://wz2100.net/~cybersphinx/3200/war ... 06dd41.zip
Re: The savegame breakage bisection thread
Code: Select all
error |12:43:48: [getResearch] Unknown research - ��G(A�
info |12:43:48: [scrValDefLoad] Could not find research ��G(A�
info |12:43:48: [scrValDefLoad] Assert in Warzone: scriptobj.cpp:1013 (psVal->v.oval), last script event: '<none>'
fatal |12:43:48: [eventLoadContext] Could not get variable value context 1, variable 48
error |12:43:51: [loadGameInit] Corrupted / unsupported savegame file savegames/c1/scriptstate.es, Unable to load!
info |12:43:51: [gameTimeStart] Game started too many times.
info |12:43:51: [gameTimeStart] Assert in Warzone: gtime.cpp:297 (stopCount > 0), last script event: '<none>'
error |12:43:51: [initSaveGameLoad] Trying to load Game savegames/c1/scriptstate.es failed!
popup |12:43:51: [initSaveGameLoad] Failed to load a save game! It is either corrupted or a unsupported format.
thanks for the smaller program only file as well
Code: Select all
c:\Warzone2100-dudetest\warzone2100.exe caused an Access Violation at location 00524d48 in module c:\Warzone2100-dudetest\warzone2100.exe Reading from location 00000025.
Log message: info |03:43:48: [scrValDefLoad] Assert in Warzone: scriptobj.cpp:1013 (psVal->v.oval), last script event: '<none>'
Log message: fatal |03:43:48: [eventLoadContext] Could not get variable value context 1, variable 48
Log message: error |03:43:51: [loadGameInit] Corrupted / unsupported savegame file savegames/c1/scriptstate.es, Unable to load!
Log message: info |03:43:51: [gameTimeStart] Game started too many times.
Log message: info |03:43:51: [gameTimeStart] Assert in Warzone: gtime.cpp:297 (stopCount > 0), last script event: '<none>'
Log message: error |03:43:51: [initSaveGameLoad] Trying to load Game savegames/c1/scriptstate.es failed!
Log message: popup |03:43:51: [initSaveGameLoad] Failed to load a save game! It is either corrupted or a unsupported format.
Restarting main menu.
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 0 already set (filename: "beep1.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 1 already set (filename: "beep2.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 2 already set (filename: "beep4.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 3 already set (filename: "beep5.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 4 already set (filename: "beep6.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 5 already set (filename: "beep7.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 6 already set (filename: "beep8.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 7 already set (filename: "beep9.ogg"
Log message: error |03:43:52: [sound_SetTrackVals] sound_SetTrackVals: track 8 already set (filename: "gmeshtdn.ogg"
Log message: info |03:54:25: [gridInitialise] gridInitialise already called, without calling gridShutDown.
Log message: info |03:54:25: [gridInitialise] Assert in Warzone: mapgrid.cpp:44 (gridPointTree == __null), last script event: '<none>'
Log message: info |03:54:30: [gwInitialise] gwInitialise: gateway list has not been reset
Log message: info |03:54:30: [gwInitialise] Assert in Warzone: gateway.cpp:71 (psGateways == __null), last script event: '<none>'
Registers:
eax=00000000 ebx=00000001 ecx=50ed7c00 edx=01b77540 esi=13b3ae18 edi=00000000
eip=00524d48 esp=0027f3e0 ebp=0027f408 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
00524D48 c:\Warzone2100-dudetest\warzone2100.exe:00524D48 baseObjDead /wz2100/warzone2100-b70deb8538c52628b389da4a3dd82b75d706dd41/src/scriptvals.cpp:138
00524F00 c:\Warzone2100-dudetest\warzone2100.exe:00524F00 scrvUpdateBasePointers /home/wz2100/mingw/usr/bin/../lib/gcc/i686-pc-mingw32/4.5.2/include/c++/bits/stl_list.h:143
004D10DB c:\Warzone2100-dudetest\warzone2100.exe:004D10DB objmemUpdate /wz2100/warzone2100-b70deb8538c52628b389da4a3dd82b75d706dd41/src/objmem.cpp:146
0049A5F9 c:\Warzone2100-dudetest\warzone2100.exe:0049A5F9 gameLoop /wz2100/warzone2100-b70deb8538c52628b389da4a3dd82b75d706dd41/src/loop.cpp:656
0049C4C6 c:\Warzone2100-dudetest\warzone2100.exe:0049C4C6 mainLoop /wz2100/warzone2100-b70deb8538c52628b389da4a3dd82b75d706dd41/src/main.cpp:907
005B9E46 c:\Warzone2100-dudetest\warzone2100.exe:005B9E46 wzMain3 /wz2100/warzone2100-b70deb8538c52628b389da4a3dd82b75d706dd41/lib/sdl/main_sdl.cpp:1090
0049D047 c:\Warzone2100-dudetest\warzone2100.exe:0049D047 realmain /wz2100/warzone2100-b70deb8538c52628b389da4a3dd82b75d706dd41/src/main.cpp:1333- Attachments
-
- WZlog-0311_153404.rar
- (5.21 KiB) Downloaded 124 times
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: The savegame breakage bisection thread
As long as it works, fine, don't know if there are some game-breaking data changes though.zany wrote:thanks for the smaller program only file as well
Next one: 9534b4c0bdef54164c8db941d50139048758676d
http://wz2100.net/~cybersphinx/3200/war ... 58676d.exe
http://wz2100.net/~cybersphinx/3200/war ... 58676d.zip
We want information... information... information.
Re: The savegame breakage bisection thread
can't start this one at allcybersphinx wrote:As long as it works, fine, don't know if there are some game-breaking data changes though.zany wrote:thanks for the smaller program only file as well
Next one: 9534b4c0bdef54164c8db941d50139048758676d
http://wz2100.net/~cybersphinx/3200/war ... 58676d.exe
http://wz2100.net/~cybersphinx/3200/war ... 58676d.zip
Code: Select all
--- Starting log ---
info |04:15:28: [componentType] Unknown Component Type
info |04:15:28: [componentType] Assert in Warzone: stats.cpp:2711 (false), last script event: '<none>'
error |04:15:28: [getComponentDetails] Unknown artefact type - unused
Re: The savegame breakage bisection thread
I got a friend of mine to try the bigger one and that one is broken also
Code: Select all
error |01:23:28: [getResearch] Research 447: R-Wpn-MG-Damage06
error |01:23:28: [getResearch] Research 448: R-Wpn-MG-Damage07
error |01:23:28: [getResearch] Research 449: R-Wpn-MG-Damage08
error |01:23:28: [getResearch] Research 450: R-Sys-Sensor-Upgrade03
error |01:23:28: [getResearch] Research 451: R-Sys-RadarDetector01
error |01:23:28: [getResearch] Unknown research - H3�$l
info |01:23:28: [scrValDefLoad] Could not find research H3�$l
info |01:23:28: [scrValDefLoad] Assert in Warzone: scriptobj.cpp:1012 (psVal->v.oval), last script event: '<none>'
fatal |01:23:28: [eventLoadContext] Could not get variable value context 1, variable 48
error |01:23:31: [loadGameInit] Corrupted / unsupported savegame file savegames/d1/scriptstate.es, Unable to load!
error |01:23:31: [initSaveGameLoad] Trying to load Game savegames/d1/scriptstate.es failed!
popup |01:23:31: [initSaveGameLoad] Failed to load a save game! It is either corrupted or a unsupported format.
-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: The savegame breakage bisection thread
Speaking of game-breaking data changes...
Next one: a370b0b6a672888926d58490641c043aade0b5cc
http://wz2100.net/~cybersphinx/3200/war ... e0b5cc.exe
http://wz2100.net/~cybersphinx/3200/war ... e0b5cc.zip
Next one: a370b0b6a672888926d58490641c043aade0b5cc
http://wz2100.net/~cybersphinx/3200/war ... e0b5cc.exe
http://wz2100.net/~cybersphinx/3200/war ... e0b5cc.zip
We want information... information... information.
Re: The savegame breakage bisection thread
workscybersphinx wrote:Speaking of game-breaking data changes...
Next one: a370b0b6a672888926d58490641c043aade0b5cc
http://wz2100.net/~cybersphinx/3200/war ... e0b5cc.exe
http://wz2100.net/~cybersphinx/3200/war ... e0b5cc.zip
how many more of these are left?
-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: The savegame breakage bisection thread
41 revisions left to test after this (roughly 5 steps)
Next one: a35ff1e8fe911fca050ce0d9e7e19e7c511db501
http://wz2100.net/~cybersphinx/3200/war ... 1db501.exe
http://wz2100.net/~cybersphinx/3200/war ... 1db501.zip
Next one: a35ff1e8fe911fca050ce0d9e7e19e7c511db501
http://wz2100.net/~cybersphinx/3200/war ... 1db501.exe
http://wz2100.net/~cybersphinx/3200/war ... 1db501.zip
We want information... information... information.
Re: The savegame breakage bisection thread
brokencybersphinx wrote:41 revisions left to test after this (roughly 5 steps)
Next one: a35ff1e8fe911fca050ce0d9e7e19e7c511db501
http://wz2100.net/~cybersphinx/3200/war ... 1db501.exe
http://wz2100.net/~cybersphinx/3200/war ... 1db501.zip
Code: Select all
error |03:50:56: [getResearch] Unknown research - (�-(�-m
fatal |03:50:56: [scrValDefLoad] Could not find research-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: The savegame breakage bisection thread
Ok. Next one: fb78afcdaef80da25063a08e1e6178fcfcd136ca
http://wz2100.net/~cybersphinx/3200/war ... d136ca.exe
http://wz2100.net/~cybersphinx/3200/war ... d136ca.zip
http://wz2100.net/~cybersphinx/3200/war ... d136ca.exe
http://wz2100.net/~cybersphinx/3200/war ... d136ca.zip
We want information... information... information.
Re: The savegame breakage bisection thread
workscybersphinx wrote:Ok. Next one: fb78afcdaef80da25063a08e1e6178fcfcd136ca
http://wz2100.net/~cybersphinx/3200/war ... d136ca.exe
http://wz2100.net/~cybersphinx/3200/war ... d136ca.zip
-
cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: The savegame breakage bisection thread
We're getting closer. Next one: 482600d10a386de5b4f3297bdccf744acf8343e5
http://wz2100.net/~cybersphinx/3200/war ... 8343e5.exe
http://wz2100.net/~cybersphinx/3200/war ... 8343e5.zip
http://wz2100.net/~cybersphinx/3200/war ... 8343e5.exe
http://wz2100.net/~cybersphinx/3200/war ... 8343e5.zip
We want information... information... information.
Re: The savegame breakage bisection thread
BROKENcybersphinx wrote:We're getting closer. Next one: 482600d10a386de5b4f3297bdccf744acf8343e5
http://wz2100.net/~cybersphinx/3200/war ... 8343e5.exe
http://wz2100.net/~cybersphinx/3200/war ... 8343e5.zip
Code: Select all
error |04:48:13: [getResearch] Unknown research - ))m
fatal |04:48:13: [scrValDefLoad] Could not find research
