Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
Posted: 18 Feb 2012, 19:42
No. No. No more graphs! Please make it stop!
I have to agree with Per on this one: the short/long range accuracy distinction is not really helpful. I also doubt whether any real battle has been won/lost on account of the short/optimum/long range option. That is not to say that accuracy could not do with reworking -- it could. However, the ability to change the firing range of units should not be part of any future system.
Regards, Freddie.
I have to agree with Per on this one: the short/long range accuracy distinction is not really helpful. I also doubt whether any real battle has been won/lost on account of the short/optimum/long range option. That is not to say that accuracy could not do with reworking -- it could. However, the ability to change the firing range of units should not be part of any future system.
Regards, Freddie.