Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
- Scavanger Rockets
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
The are always getting pulverized by CB fire when I use them
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- Shadow Wolf TJC
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Well, I've finished work on the .pie models for the NEXUS Link Fortress's and the EMP Fortress's turrets. Here's what they look like:
The EMP Fortress, like the smaller EMP Cannon, is able to stun any units or structures a short distance around its target. Normally, targets would stay stunned for only a couple seconds, but the rate-of-fire of the EMP Fortress is so high that it'll actually keep its targets stunned indefinitely, until it either chooses a different target (such as if its original target is destroyed), or is itself destroyed. Because of this, it's an excellent defense against large, powerful tanks, or for protecting a narrow chokepoint.
The NEXUS Link Fortress, much like the smaller NEXUS Link Turret, is capable of taking control of enemy units, though, of course, it does so much quicker. However, since I've changed the weapons to fire in powerful bursts with a low rate-of-fire (as opposed to the constant streams, which were proving to be unreliable, as their shots were sometimes too weak to take control of their targets), the NEXUS Link Fortress included, they tend to be rather potent against powerful units or structures, but have too low a rate-of-fire to be able to take control of, say, a horde of Cyborgs.
Normally, this horde of light tanks would've steamrolled these fortresses. However, the AI (which was controlling this purple horde) tended to stop and attack whatever enemies it encounters, so this otherwise overwhelming group of tanks was easily dispatched. Against a more skilled player, I'd recommend supplementing these with defenses with a high rate-of-fire (such as Assault Guns, Assault Cannons, or Light Lasers) and/or that deal splash damage over a wide radius (such as Blunderbusses, Mini-Rocket Arrays, or even a Plasma Cannon).
Edit: I also had a Tactical EMP Superweapon planned, which would've been able to stun a wide area with a massive EMP blast. Unfortunately, I'm unable to implement it, so it's been cut.
The NEXUS Link Fortress, much like the smaller NEXUS Link Turret, is capable of taking control of enemy units, though, of course, it does so much quicker. However, since I've changed the weapons to fire in powerful bursts with a low rate-of-fire (as opposed to the constant streams, which were proving to be unreliable, as their shots were sometimes too weak to take control of their targets), the NEXUS Link Fortress included, they tend to be rather potent against powerful units or structures, but have too low a rate-of-fire to be able to take control of, say, a horde of Cyborgs.
Normally, this horde of light tanks would've steamrolled these fortresses. However, the AI (which was controlling this purple horde) tended to stop and attack whatever enemies it encounters, so this otherwise overwhelming group of tanks was easily dispatched. Against a more skilled player, I'd recommend supplementing these with defenses with a high rate-of-fire (such as Assault Guns, Assault Cannons, or Light Lasers) and/or that deal splash damage over a wide radius (such as Blunderbusses, Mini-Rocket Arrays, or even a Plasma Cannon).
Edit: I also had a Tactical EMP Superweapon planned, which would've been able to stun a wide area with a massive EMP blast. Unfortunately, I'm unable to implement it, so it's been cut.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
- Shadow Wolf TJC
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
I've finished working on the .pie models for the different Tactical Ballistic Missile launchers:
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
- Scavanger Rockets
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Scud missiles, I approve :nods:
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
When can we expect the first playable beta? 
This looks like a really fun mod.
This looks like a really fun mod.
OS: Windows 7 Home Premium 64-bit
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Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
- Shadow Wolf TJC
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
It should be coming soon now. I'm just finishing up the rest of the .pie models for the vehicle turrets, though I haven't yet started work on the Cyborg turrets.
In the meantime, here's some mortar action: Now the Mortar turrets rotate, which allows them to better kite their opponents, though they suffer from an accuracy penalty while firing on the move. While it might be hard to see, the ones with red on them are incendiary mortars, while the ones with teal (which you may have already guessed is my favorite team color) on them shoot homing anti-tank shells.
In the meantime, here's some mortar action: Now the Mortar turrets rotate, which allows them to better kite their opponents, though they suffer from an accuracy penalty while firing on the move. While it might be hard to see, the ones with red on them are incendiary mortars, while the ones with teal (which you may have already guessed is my favorite team color) on them shoot homing anti-tank shells.
Last edited by Shadow Wolf TJC on 28 May 2012, 23:48, edited 1 time in total.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
+1Arreon wrote:When can we expect the first playable beta?
This looks like a really fun mod.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Maybe you and NoQ can work together to eventually create an AI for this mod.Shadow Wolf TJC wrote:It should be coming soon now. I'm just finishing up the rest of the .pie models for the vehicle turrets, though I haven't yet started work on the Cyborg turrets.
In the meantime, here's some mortar action: Now the Mortar turrets rotate, which allows them to better kite their opponents, though they suffer from an accuracy penalty while firing on the move. While it might be hard to see, the ones with red on them are incendiary mortars, while the ones with teal (which you may have already guessed is my favorite team color) on them shoot homing anti-tank shells.
Nice screenshot btw.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Nullbot should be easy to adapt to this mod. Just add the new weapons into existing lists in personality definitions (or the standard definitions in the -head file) and their technologies into the research path definitions. I can accept this into the nullbot gitcreate an AI for this mod
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Wow, really? Awesome!NoQ wrote:Nullbot should be easy to adapt to this mod. Just add the new weapons into existing lists in personality definitions (or the standard definitions in the -head file) and their technologies into the research path definitions. I can accept this into the nullbot gitcreate an AI for this mod
Maybe sometime down the road, I can contribute some sound effects for the weapons and explosions. I use Audacity now instead of Sound Forge. I find that more flexible and useful
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
- Goth Zagog-Thou
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Definetely looking forward to this. Have you given any thought to creating the 'Hawk' body? 
- Shadow Wolf TJC
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
Although I've never worked on AIs before, I'll definitely need to update the NEXUS AI for this mod later (even though it's obsolete compared to Nullbot in vanilla Warzone anywaysArreon wrote:Maybe you and NoQ can work together to eventually create an AI for this mod.Probably a tall order, but the idea is there.
Once the beta's released, I'll leave it up to you to adapt Nullbot for this mod.NoQ wrote:Nullbot should be easy to adapt to this mod. Just add the new weapons into existing lists in personality definitions (or the standard definitions in the -head file) and their technologies into the research path definitions. I can accept this into the nullbot git
Not really (I already have a medium body called the Warhawk), though I've started to think about adding some ultra-heavy multi-turret bodies (like the Dragon) for each of the other body groups (Ouroboros/Jormungandr/Couatl, Abaddon, Sabretooth, Roc/Garuda/Phoenix, Excalibur, and Nemesis) in the future (along with several other things, including turrets, and even upgraded versions of existing propulsions), after the beta comes out.Goth Zagog-Thou wrote:Definetely looking forward to this. Have you given any thought to creating the 'Hawk' body?
Perhaps. We'll see in the future.Arreon wrote:Maybe sometime down the road, I can contribute some sound effects for the weapons and explosions. I use Audacity now instead of Sound Forge. I find that more flexible and useful
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
I strongly suggest you try to release it (even incomplete) ASAP.
You made wrong assumptions straight at the beginning of this. The game mechanic WON'T flow as you expect.
I don't say that to be mean. Actually I really like your energy and some of your ideas and I'm looking forward for the moment you will invest it in something functional. If you don't understand from a flat game theory basis where you fail, you will at least see it when the game will be in test play. So please, make those tests ASAP !
You made wrong assumptions straight at the beginning of this. The game mechanic WON'T flow as you expect.
I don't say that to be mean. Actually I really like your energy and some of your ideas and I'm looking forward for the moment you will invest it in something functional. If you don't understand from a flat game theory basis where you fail, you will at least see it when the game will be in test play. So please, make those tests ASAP !
Heretic 2.3 improver and proud of it.
Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
I have to agree with you on the basis that I want to test it and see how it can be improved (not to mention have a great deal of fun with itIluvalar wrote:I strongly suggest you try to release it (even incomplete) ASAP.
You made wrong assumptions straight at the beginning of this. The game mechanic WON'T flow as you expect.
I don't say that to be mean. Actually I really like your energy and some of your ideas and I'm looking forward for the moment you will invest it in something functional. If you don't understand from a flat game theory basis where you fail, you will at least see it when the game will be in test play. So please, make those tests ASAP !
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
- Shadow Wolf TJC
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Re: Contingency - A Warzone 2100 Expansion Pack Mod (WIP)
I know, but I'd like to work on the weapon models so that players could at least tell what is what.Iluvalar wrote:I strongly suggest you try to release it (even incomplete) ASAP.
You made wrong assumptions straight at the beginning of this. The game mechanic WON'T flow as you expect.
I don't say that to be mean. Actually I really like your energy and some of your ideas and I'm looking forward for the moment you will invest it in something functional. If you don't understand from a flat game theory basis where you fail, you will at least see it when the game will be in test play. So please, make those tests ASAP !
Edit: On second thought, I'll work on the Cyborg turrets after I release the beta, since everyone here, myself included, is eager to test this mod out, even if they have to deal with weird models.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100

