Structures by design

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Reg312
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Re: Structures by design

Post by Reg312 »

zany wrote:are you saying each weapon can take a different length of time to build or do they all get built at the same time?
each weapon takes very different length of time to build.
example:
Hyper Velocity cannon, build time points = 700
Heavy Machinegun, build time points = 250

in Warzone build time of weapon has effect only on tanks and vtols
zany
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Re: Structures by design

Post by zany »

I thought I read that you can have multiple turrets right? doesn't that mean that the HMG won't start firing until the HVC is done?
Reg312
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Re: Structures by design

Post by Reg312 »

zany wrote:I thought I read that you can have multiple turrets right? doesn't that mean that the HMG won't start firing until the HVC is done?
i messed up (misuderstood you)
i''ve said about "time to build" which means which time need factory to build tank with specified weapon.
if your tanks have 2 turrets, then your factory need more time to produce this tank
you say like i said about "time to fire"
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Re: Structures by design

Post by Reg312 »

nice icon, i want more icons! :)
wz2100-20120312_031250-Sk-Rush.png
Lord Apocalypse
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Re: Structures by design

Post by Lord Apocalypse »

I like the idea so far, good idea :) How does this affect the vehicle build menu though? The menu already gets rather cluttered late game does this clear things up a bit of make it worse?
Reg312
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Re: Structures by design

Post by Reg312 »

with structure design you not need hold all defenses in build menu anymore
in build menu you will see only actual templates of defensive structures
if you have 1 hardpoint template and dont need another defenses, in build menu you will see only this hardpoint
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Re: Structures by design

Post by zany »

are you going to remove all the hardpoint structures and only have a minimal hardpoint available in the research menu?
Reg312
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Re: Structures by design

Post by Reg312 »

zany wrote:are you going to remove all the hardpoint structures and only have a minimal hardpoint available in the research menu?
in first probe version YES, i'll remove research items for defenses and add few research items for bodies of defenses
i think we should not research "cannon hardpoint" if we have researched cannon and hardpoint body
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Re: Structures by design

Post by iap »

Making the research proccess more efficient! I like it very much. :-)
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Emdek
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Re: Structures by design

Post by Emdek »

As I've said before, in that case we would need some limits (not sure if already applied), like disallow setting ripple rockets on pit etc. ;-)
Also disable most of currently unavailable combinations.
And current ones (or at least most of them) should be available as predefined templates.
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Reg312
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Re: Structures by design

Post by Reg312 »

Emdek wrote:As I've said before, in that case we would need some limits (not sure if already applied), like disallow setting ripple rockets on pit etc. ;-)
Also disable most of currently unavailable combinations.
working on it,
it will be hardcoded for first time
Emdek wrote: And current ones (or at least most of them) should be available as predefined templates.
disagreed, why we dont have predefined viper machinegun wheels?


btw, how about some testing games?
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Emdek
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Re: Structures by design

Post by Emdek »

Reg312, we should have templates for "backwards compatibility" (as it would required to have it in game, and I would like to see it available, but enabled through special research item).
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aubergine
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Re: Structures by design

Post by aubergine »

Just include the templates as standard as a one-time import, so as soon as the required techs (foundation, turret) are researched the enabled template appears. Then users can just delete the templates they don't want.
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Reg312
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Re: Structures by design

Post by Reg312 »

Emdek wrote:Reg312, we should have templates for "backwards compatibility"
compability with what?
why users should delete templates??
one of benefits from structure design is removing uninteresting research items like "light cannon hardpoint"


i see only 1 problem: AI cannot create structures from templates.
solution: rewrite AI
temporary solution: research items for defenses will be enabled only for AI
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Emdek
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Re: Structures by design

Post by Emdek »

Reg312 wrote:
Emdek wrote:Reg312, we should have templates for "backwards compatibility"
compability with what?
With current behavior.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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