Structures by design

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Reg312
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Re: Structures by design

Post by Reg312 »

made icon
not sure it's good
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sbody1.png
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Emdek
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Re: Structures by design

Post by Emdek »

That heart doesn't fit there.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
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Shadow Wolf TJC
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Re: Structures by design

Post by Shadow Wolf TJC »

Remove the heart, and it'll be perfect. :3
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Cyp
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Re: Structures by design

Post by Cyp »

The bunker icon doesn't fit there.

Change the bunker icon to a Hello Kitty icon, and it'll be perfect.
Reg312
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Re: Structures by design

Post by Reg312 »

Cyp wrote:The bunker icon doesn't fit there.

Change the bunker icon to a Hello Kitty icon, and it'll be perfect.
ok, i'll do it :)
hello-kitty-icons.jpg
hmm, its hard to select which one

i had hope that someone here can help with artwork :stare:

again, what i need:
1) default structure model (new structure blueprint)
2) body icon for structures
3) cyborg icon (for future work)
4) more structure models (structure bodies)
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aubergine
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Re: Structures by design

Post by aubergine »

Perhaps just cornify it and nobody will notice what icon is used then?
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MaNGusT
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Re: Structures by design

Post by MaNGusT »

Reg312, get it. Can't get it 50% transparent because it's hardcoded.
base.zip
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updated.
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zany
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Re: Structures by design

Post by zany »

how is cost calculated for weapons? what about weapon limitations? will this be in 3.1?
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Re: Structures by design

Post by cybersphinx »

zany wrote:will this be in 3.1?
No. 3.1 won't get any new features added. See also http://en.wikipedia.org/wiki/Software_r ... cycle#Beta
We want information... information... information.
Reg312
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Re: Structures by design

Post by Reg312 »

zany wrote:how is cost calculated for weapons? what about weapon limitations? will this be in 3.1?
cost of designed structure = price of structure body + price of weapon
limitations was not implemented in my patch yet, but its my current task (working on it)

2cybersphinx:
i can create ticket (bug) "structures cannot be designed" and fix it :lol2:

anyway, work is not ready yet
Reg312
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Re: Structures by design

Post by Reg312 »

Model of default structure by MaNGust
wz2100-20120303_022923-Sk-Rush.png
i've made model small, but not sure what better

another variant:
i dont like big variant because default model is very small
wz2100-20120303_023341-Sk-Rush.png
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aubergine
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Re: Structures by design

Post by aubergine »

This is looking really brilliant! I prefer the smaller one.

EDIT: Actually, for the green hologram, would it be better as a square slab with a short protruding rectangle in the middle? That way it would look sort of like the average of all the different body designs.
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Giani
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Re: Structures by design

Post by Giani »

I agree whit aubergine.
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Shadow Wolf TJC
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Re: Structures by design

Post by Shadow Wolf TJC »

Perhaps a hologram of a bunker or emplacement would be a more suitable base for representing defenses in general?
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effigy
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Re: Structures by design

Post by effigy »

How about a hologram of a section of wall, since that's what they're all based/take upgrades from?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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