Structures by design
Re: Structures by design
One last point to my last two posts on the previous page, I think that size (light, medium, heavy and super) should be separate from propulsion or body.
Also, here is an early preview of my spreadsheet: https://warzone.atlassian.net/wiki/disp ... preadsheet
Also, here is an early preview of my spreadsheet: https://warzone.atlassian.net/wiki/disp ... preadsheet
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- Shadow Wolf TJC
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Re: Structures by design
Er, whenever we design a new vehicle in-game, we need to pick the body 1st, then the propulsion, and finally, the turret(s), so shouldn't it be more like this?aubergine wrote:A propulsion therefore defines:
* What sort of bodies can be applied
* What sort of turrets can be applied
The body defines:
* How many turrets can be applied
The body defines:
* What sort of propulsions can be applied
* How many turrets can be applied
The propulsion defines:
* What sort of turrets can be applied
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Re: Structures by design
Yes, from the user perspective the body defines what propulsion/turret can be used. But I think from the code perspective propulsions should be the dominant factor, primarily because there are less propulsions than there are bodies or turrets.
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Re: Structures by design
I might be wrong but each body size has 5 propulsion typesaubergine wrote:primarily because there are less propulsions than there are bodies or turrets.
wheel, halftrack ,tanktrack, hover and vtol.
Re: Structures by design
Here is a list of bodies: viewtopic.php?f=32&t=8927&start=15#p96080
And that list excludes all the normal base buildings (sat uplink, factories, etc) so there are actually a lot more bodies that I've not yet listed.
Here is a list of propulsions:
* Planet
* Building
* Defence
* Barrier
* BaBaProp
* BaBaLegs
* CyborgLegs
* CyborgJets
* wheeled0
* hover01
* HalfTrack
* tracked01
* V–Tol
* Naval
Each propulsion has a number of "sizes" used just to determine the 3D model that gets used. The propulsion size is determined by the body size. (some related discussion: viewtopic.php?f=33&t=5136&start=1035 )
And that list excludes all the normal base buildings (sat uplink, factories, etc) so there are actually a lot more bodies that I've not yet listed.
Here is a list of propulsions:
* Planet
* Building
* Defence
* Barrier
* BaBaProp
* BaBaLegs
* CyborgLegs
* CyborgJets
* wheeled0
* hover01
* HalfTrack
* tracked01
* V–Tol
* Naval
Each propulsion has a number of "sizes" used just to determine the 3D model that gets used. The propulsion size is determined by the body size. (some related discussion: viewtopic.php?f=33&t=5136&start=1035 )
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Re: Structures by design
AWESOME!!!
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Re: Structures by design
What do you have against "hard","medium","soft" and "bunker" like it is right now ?aubergine wrote: * Planet
* Building
* Defence
* Barrier
Heretic 2.3 improver and proud of it.
Re: Structures by design
I don;t have anything against them, however it just seemed overly complex from a propulsions perspective in my script.
Essentially I'm trying to get a dynamic research system that revolves around propulsions - so having just "Defence" and "Barrier" for all the towers, walls, etc., made life a lot easier in terms of categorising stuff. I'm not sure it's the right approach yet - I still need to do loads of investigation and experimentation and work (real life) is going to be mad busy this week so it's going to be a while before I can say for sure what works best (from my perspective at least).
I'm certainly open to suggestions and ideas - if possible I'd like to come up with something that works for everyone as that makes all the time I'm spending on this much more worthwhile.
Essentially I'm trying to get a dynamic research system that revolves around propulsions - so having just "Defence" and "Barrier" for all the towers, walls, etc., made life a lot easier in terms of categorising stuff. I'm not sure it's the right approach yet - I still need to do loads of investigation and experimentation and work (real life) is going to be mad busy this week so it's going to be a while before I can say for sure what works best (from my perspective at least).
I'm certainly open to suggestions and ideas - if possible I'd like to come up with something that works for everyone as that makes all the time I'm spending on this much more worthwhile.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
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Re: Structures by design
Nice, missing thing is own new design button (that green blueprint), own body button (that one for vehicles doesn't really fit there) and moving up weapon button.Reg312 wrote:Added new buttons to unit design GUI
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
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The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Structures by design
this things is just visible stuff and dont need change codeEmdek wrote:Nice, missing thing is own new design button (that green blueprint), own body button (that one for vehicles doesn't really fit there) and moving up weapon button.Reg312 wrote:Added new buttons to unit design GUI
.....
i dont know how make models and i think someone from community can make default structure mode (blueprint)
i think we dont need move weapon button up
"own body button" - i dont know what pictire should be used as "structure body", suggestions? examples?
Re: Structures by design
I prefer weapon button where it is - it's consistent with droid designer UI.
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Re: Structures by design
aubergine, that empty space is ugly. 
Also it is not consistent, it would be if it would follow placing of buttons in groups like units designer does.
Reg312, maybe tower or bunker image for that body / propulsion button?
Also it is not consistent, it would be if it would follow placing of buttons in groups like units designer does.
Reg312, maybe tower or bunker image for that body / propulsion button?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Structures by design
i've tried create hardpoint icon but i've got ugly iconEmdek wrote: Reg312, maybe tower or bunker image for that body / propulsion button?
so i need icon 20x30 or 25x40 in warone style
i'm full noob with image editing
Re: Structures by design
What about using the small icons you see on the research tab for weapons and structures?
Body icon (blue bunker icon at top-left):

Weapon turret icon:

Systems turret icon:

Body icon (blue bunker icon at top-left):
Weapon turret icon:
Systems turret icon:
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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