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Re: New HQ

Posted: 15 Sep 2007, 18:33
by Rman Virgil
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* This technique first impressed me when I did extreme close-ups of your Hardpoints a while back - no matter how close I brought the camera they still looked magnificent and any of the orginal Pumpkin GFX in the frame suffered by comparison.

* I know there are inherent source-related limits to how good WZ GFX can look in-game but your solution is extremely effective.

* Your line details & textures here are quite eye-catching (I'd like to see this against your desert tertiles).

* Rather than make assumptions - what is your final goal here ?

- RV :)

Re: New HQ

Posted: 16 Sep 2007, 10:23
by Commander_Keyes
Gratz from the commander, this really looks great!
*promotes to chief engineer*

Re: New HQ

Posted: 16 Sep 2007, 15:02
by Kamaze
Looks awesome, it fits very good to the "warzone style", are these textures the final textures? Somehow i like them :)
This thick borders on the top of the tracks could be the player color indicator.

Re: New HQ

Posted: 16 Sep 2007, 15:10
by Commander_Keyes
Great, now this really looks like a Heavy/Medium body, the current ones rather remember me of an amphibic car :S

Re: New HQ

Posted: 16 Sep 2007, 16:09
by Deathguise
Wow, that's impressive - i agree with Kamaze about the team color part, personally i reckon the team coloring should be quite minimal - enough to identify who the tank belongs but not overpowering like the originals.

The textures are good, like some kind of pseudo-camouflage that doesn't ovepower the other texture details.

Re: New HQ

Posted: 16 Sep 2007, 18:57
by Kayiaxo
It does looks nice, however I prefer a bit more different colors on it.

Re: New HQ

Posted: 17 Sep 2007, 00:56
by Rman Virgil
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* Ahh-ha...... the cat is outta the hat.

* Wouldn't hesitate a second swapping out those tracks for the originals...... as for the body, I'd put it in place of the Python and play happily ever after. One can dream, eh ?

* RV :)

Re: New HQ

Posted: 17 Sep 2007, 06:05
by Chojun
Dead sexy, GrimĀ  :D

Re: New HQ

Posted: 22 Sep 2007, 23:25
by lav_coyote25
:o...woah!

Re: New HQ

Posted: 23 Sep 2007, 01:42
by Rman Virgil
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* NOW those are the type of trees that'll give ya nightmares 'bout "Nuclear Winter" & finding your way through such a post holocaust world.....

* Greater immersion, versimillitude, willing suspension of disbelief ..... even trees in a combat game, crafted just so, can heighten the experience of thoroughly occupying that world in your imagination.

- RV :)

Re: New HQ

Posted: 29 Sep 2007, 22:20
by Kayiaxo
Watch out for greenpeace !

Anyway, I hope your work makes it into the game :)