Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here. Note, everything uploaded to this forum, MUST have a license!
* This technique first impressed me when I did extreme close-ups of your Hardpoints a while back - no matter how close I brought the camera they still looked magnificent and any of the orginal Pumpkin GFX in the frame suffered by comparison.
* I know there are inherent source-related limits to how good WZ GFX can look in-game but your solution is extremely effective.
* Your line details & textures here are quite eye-catching (I'd like to see this against your desert tertiles).
* Rather than make assumptions - what is your final goal here ?
Looks awesome, it fits very good to the "warzone style", are these textures the final textures? Somehow i like them
This thick borders on the top of the tracks could be the player color indicator.
We all have the same heaven, but not the same horizon.
Wow, that's impressive - i agree with Kamaze about the team color part, personally i reckon the team coloring should be quite minimal - enough to identify who the tank belongs but not overpowering like the originals.
The textures are good, like some kind of pseudo-camouflage that doesn't ovepower the other texture details.
* Wouldn't hesitate a second swapping out those tracks for the originals...... as for the body, I'd put it in place of the Python and play happily ever after. One can dream, eh ?
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
* NOW those are the type of trees that'll give ya nightmares 'bout "Nuclear Winter" & finding your way through such a post holocaust world.....
* Greater immersion, versimillitude, willing suspension of disbelief ..... even trees in a combat game, crafted just so, can heighten the experience of thoroughly occupying that world in your imagination.