New HQ and other pies...
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: New HQ
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* This technique first impressed me when I did extreme close-ups of your Hardpoints a while back - no matter how close I brought the camera they still looked magnificent and any of the orginal Pumpkin GFX in the frame suffered by comparison.
* I know there are inherent source-related limits to how good WZ GFX can look in-game but your solution is extremely effective.
* Your line details & textures here are quite eye-catching (I'd like to see this against your desert tertiles).
* Rather than make assumptions - what is your final goal here ?
- RV
* This technique first impressed me when I did extreme close-ups of your Hardpoints a while back - no matter how close I brought the camera they still looked magnificent and any of the orginal Pumpkin GFX in the frame suffered by comparison.
* I know there are inherent source-related limits to how good WZ GFX can look in-game but your solution is extremely effective.
* Your line details & textures here are quite eye-catching (I'd like to see this against your desert tertiles).
* Rather than make assumptions - what is your final goal here ?
- RV
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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- Trained
- Posts: 40
- Joined: 10 Sep 2007, 00:40
Re: New HQ
Gratz from the commander, this really looks great!
*promotes to chief engineer*
*promotes to chief engineer*
Re: New HQ
Looks awesome, it fits very good to the "warzone style", are these textures the final textures? Somehow i like them
This thick borders on the top of the tracks could be the player color indicator.
This thick borders on the top of the tracks could be the player color indicator.
We all have the same heaven, but not the same horizon.
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- Trained
- Posts: 40
- Joined: 10 Sep 2007, 00:40
Re: New HQ
Great, now this really looks like a Heavy/Medium body, the current ones rather remember me of an amphibic car
- Deathguise
- Trained
- Posts: 85
- Joined: 06 Jul 2007, 20:08
- Location: UK
Re: New HQ
Wow, that's impressive - i agree with Kamaze about the team color part, personally i reckon the team coloring should be quite minimal - enough to identify who the tank belongs but not overpowering like the originals.
The textures are good, like some kind of pseudo-camouflage that doesn't ovepower the other texture details.
The textures are good, like some kind of pseudo-camouflage that doesn't ovepower the other texture details.
"Abandon All Hope" - Chiggy von Richthofen
Re: New HQ
It does looks nice, however I prefer a bit more different colors on it.
Credits to Kacen for making the image.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: New HQ
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* Ahh-ha...... the cat is outta the hat.
* Wouldn't hesitate a second swapping out those tracks for the originals...... as for the body, I'd put it in place of the Python and play happily ever after. One can dream, eh ?
* RV
* Ahh-ha...... the cat is outta the hat.
* Wouldn't hesitate a second swapping out those tracks for the originals...... as for the body, I'd put it in place of the Python and play happily ever after. One can dream, eh ?
* RV
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: New HQ
Dead sexy, Grim
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New HQ
...woah!
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: New HQ
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* NOW those are the type of trees that'll give ya nightmares 'bout "Nuclear Winter" & finding your way through such a post holocaust world.....
* Greater immersion, versimillitude, willing suspension of disbelief ..... even trees in a combat game, crafted just so, can heighten the experience of thoroughly occupying that world in your imagination.
- RV
* NOW those are the type of trees that'll give ya nightmares 'bout "Nuclear Winter" & finding your way through such a post holocaust world.....
* Greater immersion, versimillitude, willing suspension of disbelief ..... even trees in a combat game, crafted just so, can heighten the experience of thoroughly occupying that world in your imagination.
- RV
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: New HQ
Watch out for greenpeace !
Anyway, I hope your work makes it into the game
Anyway, I hope your work makes it into the game
Credits to Kacen for making the image.