From map data I should be able to get some idea as to who is attacking who on the map, and who has the most units. If the API starts to expose more data about units, etc., (eg. propulsion, body, turret) then I can probably determine what research branch a player is using and might be able to guesstimate how far they are in to that branch.
My main issue is trying to
categorise the research tree and then build up that hash of goals. From reading other topics, I can see that there are some obvious branches like machine guns, cannons, rockets, flamers. However, I don't know how all the lines interrelate, at which point is a change in research direction good or bad, what research is the rock to the enemy's scissors, etc.
I'm also guessing that map type will have an effect - currently the only data I have about a map from the JS API is it's width/height/name. I don't have any data about continents, or what sort of terrain is prevalent on the map (eg. if mostly water I want to be using more hover/vtol).
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