Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: Models By Berg

Post by Berg »

I just had a original thought "clever me" what about i make the crystals use team colours and you can pick what colour you want them to be?
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Re: Models By Berg

Post by NoQ »

Lol is that possible? Do want! :D

I remember that FlaME remembers team colors of features, but never tried to find out whether they are actually stored in a .wz file.
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Berg
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Re: Models By Berg

Post by Berg »

well ill make one use team colours and see what you recon..and talking in irc is easier to get things done
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Re: Models By Berg

Post by NoQ »

Right now i don't have much time to sit in irc and don't have a machine around to test anything, just a little one-minute talk :oops:
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Berg
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Re: Models By Berg

Post by Berg »

Screenshot-crystal3 - WMIT.png
Uses tcmask it might need to be darken a bit in the tcmask texture it needs testing in game
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testcrystal.tar.gz
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Re: Models By Berg

Post by NoQ »

Aww no, the TCmask doesn't work :cry: :cry: the owner number of features doesn't get stored.

Also, if it did, the features would have been of different color in every game when players pick different colors >.< Which is pretty good btw (if we put features near start locations, it's natural for them to have owner's colors!)

But still they certainly are of *some* color (upd: yeah, they're always green, regardless of your skirmish color)
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wz2100-20120513_184113-Crystal-T1.jpg
6c-Crystal.wz
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Re: Models By Berg

Post by aubergine »

Features will always be stored as player 12 (for oil drums, oil resources and artefacts) or player 99 (for all other features).
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
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Re: Models By Berg

Post by NoQ »

Yeah, i guess we now know what is the color of this player XD now if we are attacked by a tank of this color, we know that it belongs to features player :roll:
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Re: Models By Berg

Post by Berg »

scavs are define S in flame they get random team colours? this bit i dont know much about
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Re: Models By Berg

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Re: Models By Berg

Post by aubergine »

@Berg: The "S" player in FlaME gets converted to a number depending on the number of players on the map in-game as illustrated on the "values" table here: https://warzone.atlassian.net/wiki/disp ... ngerPlayer
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Berg
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Re: Models By Berg

Post by Berg »

Screenshot .png
A very small change to model making the the pumps and sign have width so they dont vanish side on view.
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Re: Models By Berg

Post by Emdek »

Berg, what about model for Scavengers "shipyard"?
Maybe some kind of pier starting blended into bank and ending with booth or something similar?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.
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Berg
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Re: Models By Berg

Post by Berg »

fact.png
Full remake
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page-0-barbarians-arizona.png
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Re: Models By Berg

Post by Giani »

Looks good, but the windows are weird...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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