Models By Berg

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: Models By Berg

Post by Berg »

wz2100-20120507_131017-Academy-1-01-T1.jpg
wz2100-20120507_131043-Academy-1-01-T1.jpg
Just showing the destroyed buildings skyscrapers only half the textures updated.Image
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Goth Zagog-Thou
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Re: Models By Berg

Post by Goth Zagog-Thou »

Looks really good Berg!

Can't wait to see what you come up with next. :)
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Berg
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Re: Models By Berg

Post by Berg »

Added just a bit more on the destroyed buildings texture 31
wz2100-20120511_054325-Academy-1-01-T1.jpg
just a quick update of 31
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page-31-features-urban.png
Last edited by Berg on 11 May 2012, 00:59, edited 1 time in total.
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Giani
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Re: Models By Berg

Post by Giani »

Good work Berg :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Berg
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Re: Models By Berg

Post by Berg »

Screenshot-bush - WMIT.png
I was looking at the page 6 texture its 90% empty so adding new bushes and shrubs might be an interesting project
Also it does not follow the naming method well it only useds a page number might be one of the devs rename or add to it like page-6-features.png
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bush.pie
(2.28 KiB) Downloaded 297 times
page-6.png
page-6.png
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Berg
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Re: Models By Berg

Post by Berg »

Screenshot-bush1 - WMIT.png
Added another bush to same texture you can add bush and bush1 to features of one mod person wants too
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bush1.pie
(2.38 KiB) Downloaded 312 times
page-6.png
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Emdek
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Re: Models By Berg

Post by Emdek »

What about few more different skyscrapers for Urban (at least with more random textures, especially decals)?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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Berg
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Re: Models By Berg

Post by Berg »

Screenshot-tree - WMIT.png
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page-6.png
tree.pie
(2.39 KiB) Downloaded 312 times
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NoQ
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Re: Models By Berg

Post by NoQ »

Berg: does it sound like you are accepting ideas? (:

I was really looking for a few palm trees to put around the oasis on my latest map.

Another idea is stalagmites or different sort of crystals growing from the ground ... a red one could look nice in Arizona, while a white one might look pretty good on urban blue ground (together with the white trees).
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Something like that, but probably a bit more tall and narrow >.<
Something like that, but probably a bit more tall and narrow >.<
300px-Quartz,_Tibet.jpg (13.47 KiB) Viewed 6863 times
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Berg
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Re: Models By Berg

Post by Berg »

NoQ wrote:Berg: does it sound like you are accepting ideas? (:
No!
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Screenshot-crystal - WMIT.png
Last edited by Berg on 11 May 2012, 15:01, edited 1 time in total.
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Berg
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Re: Models By Berg

Post by Berg »

Screenshot-crystal1 - WMIT.png
Screenshot-crystal2 - WMIT.png
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crystal.tar.gz
all three crystal models and the texture in this archive
(193.99 KiB) Downloaded 329 times
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Re: Models By Berg

Post by aubergine »

Berg, you are a Shrubber! Awesome work!!!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
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Goth Zagog-Thou
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Re: Models By Berg

Post by Goth Zagog-Thou »

I have a couple of uses for those right off the bat .. :D

Think 'underground cave systems' for a Campaign map. :ninja:
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Re: Models By Berg

Post by NoQ »

YAY GJ // how about one or two crystals of same color but different shape, so that they all didn't look the same in tight formations? :oops:

I wonder if there's a chance of including it in the game (together with the palm tree models from the other thread), cause i'm still a bit scared to make maps with custom features (not sure how much compatibility issues i will encounter) >.<
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Berg
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Re: Models By Berg

Post by Berg »

NoQ wrote:YAY GJ // how about one or two crystals of same color but different shape, so that they all didn't look the same in tight formations? :oops:
I thought you wanted just features not a ore field!!!
Ill have a look at whas good to look at
There is gold in them there hills partner!!!!
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