Scavengers building new structures would be a good material for new campaigns.
Models By Berg
Re: Models By Berg
aubergine, maybe it's good idea to expand your idea and put it in dedicated topic? 
Scavengers building new structures would be a good material for new campaigns.
Scavengers building new structures would be a good material for new campaigns.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Models By Berg
Indeed. I wonder if the oil derrick animation could be borrowed to get the crane arm to simply move up and down?aubergine wrote:...
Not sure about the wheels and windows on the model, but other than that it looks awesome. Would be a bit weird having the blue/red beams while constructing/demolishing though :s
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Models By Berg
I imagine so, but how would you stop the blue/red beams coming out of the end of it during construction/demolishing - I imagine they are hard-coded somewhere?effigy wrote:Indeed. I wonder if the oil derrick animation could be borrowed to get the crane arm to simply move up and down?aubergine wrote:...
Not sure about the wheels and windows on the model, but other than that it looks awesome. Would be a bit weird having the blue/red beams while constructing/demolishing though :s
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models By Berg
I suppose your're right... I don't knowaubergine wrote:...
I imagine so, but how would you stop the blue/red beams coming out of the end of it during construction/demolishing - I imagine they are hard-coded somewhere?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Models By Berg
Berg and NoQ asked me that.
This mod contain a template for the scav crane. You can only access it trough the debug menu now but the template exist so you can script with it.
This mod contain a template for the scav crane. You can only access it trough the debug menu now but the template exist so you can script with it.
- Attachments
-
- bergcrane.wz
- the mod
- (182.88 KiB) Downloaded 379 times
Heretic 2.3 improver and proud of it.
Re: Models By Berg
It might need a tune up it looks a bit plane as with all things tweaking it is part of the system thanks illuvarIluvalar wrote:This mod contain a template for the scav crane.
Re: Models By Berg
aubergine, that beam is something that I would reserve for "advanced" trucks only, maybe it is only metaphor (nice visualization of build progress is even harder than nice unit parts scattering in explosion), but still it would look weird for even advanced Scavengers.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Models By Berg
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Models By Berg
Scavs building normal power gens? I thought scavs had their own power gen model?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models By Berg
No-no, it's just a debug. It's not hard to make them make normal gens though.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Models By Berg
Messing about the skyscrapers look crappy so i played with the page 31
Re: Models By Berg
Looks good, but what is that thing that is like a red hammer?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Models By Berg
Fire extinguisher
Thats extreme zoom in you wont get that close in game
Thats extreme zoom in you wont get that close in game


