Models By Berg
Re: Models By Berg
Nice!!
Re: Models By Berg
Scavenger research centre concept
- Attachments
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- scavfact.zip
- (1.33 MiB) Downloaded 546 times
Last edited by Berg on 09 Jan 2014, 11:31, edited 1 time in total.
Re: Models By Berg
hey! its dirty! sweet a chimney maybe?
Re: Models By Berg
Love the building texture!
- Rman Virgil
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Re: Models By Berg
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Beautiful texture work all around.
The notion of a Scav Research Center got me to thinking about the whole scav modus operandi of cobbling together and re-purposing found or scavenged tech. Certainly the word "research" can encompass that procedure though in actual practice it strikes me more as "tinkering" or "bricolage".
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Beautiful texture work all around.
The notion of a Scav Research Center got me to thinking about the whole scav modus operandi of cobbling together and re-purposing found or scavenged tech. Certainly the word "research" can encompass that procedure though in actual practice it strikes me more as "tinkering" or "bricolage".
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Re: Models By Berg
I thought to give it more a research feel...by having signs I'll make more soon.
This is just concept.
This is just concept.
Re: Models By Berg
It looks great!Berg wrote:Made a Animated HQ some feed back on it would help
I was thinking of having it light up in team colours but we have black and grey they don’t look good as lights.
Last edited by AWarZoner on 30 Jun 2014, 21:39, edited 1 time in total.
Re: Models By Berg
Sorry for using this thread but I can't PM you Berg.
Do you still use MM3D (misfit model 3d)?
How did you install it on linux I assume that you use linux?
Did you install it from source or did you install it from the repositories?
- Andrie
Do you still use MM3D (misfit model 3d)?
How did you install it on linux I assume that you use linux?
Did you install it from source or did you install it from the repositories?
- Andrie
Re: Models By Berg
http://www.misfitcode.com/misfitmodel3d/olh_index.html
If you need more info do a forum search for key words I think most everything about .pie models has been talked about.
Install it which way is easy for you I dont think it mattersAWarZoner wrote: How did you install it on linux I assume that you use linux?
Did you install it from source or did you install it from the repositories?
If you need more info do a forum search for key words I think most everything about .pie models has been talked about.
Re: Models By Berg
Struggled (dependencies) with installing it form source.
So I got the packadge mm3d (version 1.3.7) from the repositories.
And thanks the link to the (Help Page).
- Andrie
So I got the packadge mm3d (version 1.3.7) from the repositories.
And thanks the link to the (Help Page).
- Andrie
Re: Models By Berg
Gates
I was thinking the original gates need to be changed because at times your attacking the enemy and at a flash you think gates are stock walls which are easier to bring down then gates.
So i gave them a different look just for contrasting gate and wall.
Just an idea not a fact.
I was thinking the original gates need to be changed because at times your attacking the enemy and at a flash you think gates are stock walls which are easier to bring down then gates.
So i gave them a different look just for contrasting gate and wall.
Just an idea not a fact.
- Attachments
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- gates.wz
- (591.07 KiB) Downloaded 493 times
Re: Models By Berg
note about the crystals.. do we need to make a harvester to collect them then deposit into a refinery to earn more cash...
reminds me of C & C straight away. What else you working on?
reminds me of C & C straight away. What else you working on?
Re: Models By Berg
Just messing about with textures and i made a few changes to factories
Here is the changed texture replace it in you data/base/texpages
Re: Models By Berg
Many changes. I like the "dirt and damaged" look at the sides. Its logical. Why should a factory looks clean? Excellent.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.