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Re: Pillboxes

Posted: 17 Dec 2011, 18:26
by swatspeedman
I'm back at the point I was at before it was deleted last time with this:
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Should I texture this first, 'bake' it to make a bump map then apply it to my low poly or 'bake' it first and apply texture to my low poly?

Re: Pillboxes

Posted: 18 Dec 2011, 00:42
by Jorzi
It works nicely as a lowpoly (can we see a wireframe shot?)
Now you'll need to uv-unwrap it and after that you can either choose to manually paint the texture or you can do a hi-poly with all the details.
The hi-poly itself of course doesn't need any texturing or uv-unwrapping.

Re: Pillboxes

Posted: 18 Dec 2011, 01:22
by Berg
Just for reference this model has blind spots because of its design the original had 6 murder slots yours has 4 with some area not visible to the occupants

Re: Pillboxes

Posted: 18 Dec 2011, 03:05
by swatspeedman
I noticed earlier it was missing some slots and decided I'd get back round to it later.
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EDIT: Also started work on ripple rocket emplacement
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Re: Pillboxes

Posted: 18 Dec 2011, 07:47
by MaNGusT

Re: Pillboxes

Posted: 18 Dec 2011, 17:42
by Jorzi
I must make some critiques here (these are typical beginner flaws, so you can see them as a step in the learning process)

1. You have quite a bit of unnecessary geometry. The top of the bunker has 54 triangles, but it needs only 6. For a hi-poly mesh, this wouldn't be a problem, but for a low-poly, this is bad practice.

If you make something that uses smooth shading, some extra defining edgeloops can be useful, but the rectangle grid on top of the bunker is still totally unnecessary.

Warzone, however, uses simple flat shading just like your renders, so a vertex in the middle of a straight line/flat surface is always redundant. (this is true for lowpoly modelling only)

2. Your ripple battery has hipoly rockets inside a lowpoly frame. You'll have to decide which one to make.

Also, you will have to take into account the limitations of warzone's animation system. You simply cannot make an ingame animation where the missile comes out of the tube when firing (unless you have l33t c coding sk1llz). This means that everything except the tip of the missile is redundant geometry. The hole for the missile is also redundant because, since the missile will never leave the barrel, the hole will never be visible (except maybe from the rear)

Now you can of course make the missile separate and use it for the projectile model (just remember to include the fire jet as well) but, as always, it needs to be lowpoly

Re: Pillboxes

Posted: 18 Dec 2011, 17:58
by swatspeedman
How do I remove them? Whenever I try and remove them it deletes the face too.

Re: Pillboxes

Posted: 18 Dec 2011, 18:55
by Jorzi
Yes it creates holes, but you need to fill the holes using the "f" key (select 2, 3 or 4 vertices and press f to fill).
I also recommend downloading the LoopTools addon, with which you can fill the gap between two edge loops.

Re: Pillboxes

Posted: 18 Dec 2011, 19:50
by swatspeedman
Created a low poly version.
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Re: Pillboxes

Posted: 18 Dec 2011, 20:21
by Jorzi
Ok, a fairly good start :) although I recommend someting like octagonal or hexagonal circles for the missile tips. The amount of verices on a circle should be proportional to its ingame size ;)

Re: Pillboxes

Posted: 19 Dec 2011, 01:37
by swatspeedman
Jorzi wrote:Ok, a fairly good start :) although I recommend someting like octagonal or hexagonal circles for the missile tips. The amount of verices on a circle should be proportional to its ingame size ;)
I don't understand, how would I do this?

Re: Pillboxes

Posted: 19 Dec 2011, 01:46
by Berg
circles.jpg
circles.jpg (3.06 KiB) Viewed 6138 times

Re: Pillboxes

Posted: 19 Dec 2011, 01:51
by swatspeedman
I mean as in literally. I've tried 'delete edge loop' for some of the lines across the centre but it doesn't delete anything.

Re: Pillboxes

Posted: 19 Dec 2011, 07:41
by MaNGusT
swatspeedman wrote:I mean as in literally. I've tried 'delete edge loop' for some of the lines across the centre but it doesn't delete anything.
you don't want to learn? there are lots of video tutorials on the Internet. and ofc -> click me <-
also, there are lots of topics in artwork forum too... with the same problems.

What is low poly

Re: Pillboxes

Posted: 19 Dec 2011, 08:09
by lav_coyote25
ya know, sarcasm isn't a good way to be in life. if your wanting to teach , then teach. you want to be a sarcastic person, please, keep that to your self. thanks. :)