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NoQ wrote:If you are able to defeat an Insane MCRbot v0.2 on Startup (no bases/T1), let me know (i can easily beat Insane Nexus though).
Ah.... that explain a lot of things...
I went very close with a mg bunker rush. But some units went around and forced me to defend my base (losing time and money). And I also failed the research at some point. I believe it's possible to beat it with a mg bunker assault...
Disabled all VTOL code for master; MCRbot no longer uses VTOLs on master as a workaround for #3003 (in other words, this makes MCRbot the only AI for master that doesn't crash every time it researches VTOLs; but, unfortunately, i couldn't find a way for it to both use VTOLs and don't crash).
Good news! #3003 has actually been fixed, so AIs no longer "stops doing things at some point" on master. I'll bring the VTOL code back for the master version of MCRbot as soon as a new master snapshot is released.
I have removed (hopefully) all unused tech items from master now, and Nexus was using several of them. So you may need to clean them out, if they are still around in MCRbot.
No longer forget where the enemy is, no longer slow down the attacks when some enemies are destroyed.
Start correctly when research lab or factory limits are imposed.
Bring back the VTOL code (master only; it was enabled in 2.3 anyway)
I'm leaving v0.7 inside the archive in master version, because some people may not like the latest master snapshot, and v0.8 crashes on the previous one because of the VTOL code.
Say NoQ, I'd like to test your MCRbot AI out against one of the default AIs that came with the master build, such as the NEXUS AI, but where am I supposed to place this file at? Wherever I place it at, it's not showing up on the skirmish AI list.
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