Did, a lifetime past it feels.lav_coyote25 wrote:OfNoAccount why not join the forums.
Catcha ya on the flip side of something else, sometime down Road Runner's way.
Did, a lifetime past it feels.lav_coyote25 wrote:OfNoAccount why not join the forums.

your wordiness gives you away as always. have a great weekend.OfNoAccount wrote:Did, a lifetime past it feels.lav_coyote25 wrote:OfNoAccount why not join the forums.This was just a spontaneous, one-off response while scooting by for ol' times sake. Plus, the double entendre "OfNoAccount" handle was just too banana cream pie deliciousness to resist.
On the other hand, I did resist correlating the continuum toward "NP-complete problems" to tactical decision-making fun & game replay value & lord knows that would have been over-staying my welcome as sure 'nuff ya never wanna rattle a rattler.
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Catcha ya on the flip side of something else, sometime down Road Runner's way.L8r, OnA.
lav_coyote25 wrote:your wordiness gives you away as always. have a great weekend.OfNoAccount wrote:Did, a lifetime past it feels.lav_coyote25 wrote:OfNoAccount why not join the forums.This was just a spontaneous, one-off response while scooting by for ol' times sake. Plus, the double entendre "OfNoAccount" handle was just too banana cream pie deliciousness to resist.
On the other hand, I did resist correlating the continuum toward "NP-complete problems" to tactical decision-making fun & game replay value & lord knows that would have been over-staying my welcome as sure 'nuff ya never wanna rattle a rattler.
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Catcha ya on the flip side of something else, sometime down Road Runner's way.L8r, OnA.
lav_coyote25 wrote:
your wordiness gives you away as always.
................(Some emphasis added.)Visually, with the new terrain renderer, map textures, new model format along with Art Revolution's unit & struct reboots, 2100 is well on its way to becoming what 2120 would have been.
It's in the area of game play that 2100 is stuck in a ho-hum rote predictability that's initially masked by the tech tree complexity & unit design permutations which as a whole are experentially way less than the sum of their parts - no synergy here in replay value once you learn the quite limited set of winning strats.
The eventual roteness falls squarely on a play dynamic that is overwhelmingly weighted on the frontend in favor of fighting WITH information. To get beyond that stasis the game play weighting would have to shift more in favor of needing to fight FOR information.
The subtle [design] expression here makes a world of difference in replay value by minimizing that rote predictability which is its bane & thus spurring on that compelling desire to voluntarily overcome the unnecessary obstacles that is in essence a game.
To be sure, & back at ya !have a great weekend.



Nah, no one special.zydonk wrote:Is Ofnoaccount another special person, or is it all just so much irony?
Lord Apocalypse wrote:Mr Dictionary strikes again.
Ahh shucks, spoil sports.Jonix wrote:So it would seem!
While not as plain as "Look Jane ! See Spot chase his tail in circles."Visually, with the new terrain renderer, map textures, new model format along with Art Revolution's unit & struct reboots, 2100 is well on its way to becoming what 2120 would have been.
Looks like I will have to speak directly to the question raised by these 2 sentences before I vamoose:It's in the area of game play that 2100 is stuck in a ho-hum rote predictability that's initially masked by the tech tree complexity & unit design permutations which as a whole are experentially way less than the sum of their parts - no synergy here in replay value once you learn the quite limited set of winning strats.
Part of the development direction Pumpkin was to take in advancing game play for 2120 along these lines is already to be found in rudimentary form in WZ 2100.The eventual roteness falls squarely on a play dynamic that is overwhelmingly weighted on the frontend in favor of fighting WITH information. To get beyond that stasis the game play weighting would have to shift more in favor of needing to fight FOR information.
The subtle [design] expression here makes a world of difference in replay value by minimizing that rote predictability which is its bane & thus spurring on that compelling desire to voluntarily overcome the unnecessary obstacles that is in essence a game.

Unfamiliar with the expression "glove puppet" I looked it up.zydonk wrote:As I suspected, a glove puppet.

zydonk wrote:As I suspected, a glove puppet.

Oh my. That really wasn't necessary. Rman is a MUCH beloved and SENIOR member of this Community. He's the one of the people most responsible for getting the Warzone source code liberated, and as such, is deserving of WAAAAAAY more respect than that.zydonk wrote:As I suspected, a glove puppet.
