Ertox, don't say you are painting all this manually You should definitely try to use image editors (photoshop?) to prepare heightmaps. It simplifies things a lot, allowing to easily make this sort of things.
NoQ wrote:Ertox, don't say you are painting all this manually You should definitely try to use image editors (photoshop?) to prepare heightmaps. It simplifies things a lot, allowing to easily make this sort of things.
actual topographic maps of terrain help. you just need to do some tweaking here and there...
The map isn't finished... and please wait until I upload it and that it's approved in the add-ons. For the next maps, I will add them in this topic when they're finished. Here it's a huge map that I love to edit.
Oops, I forgot that I have the objects to add for decoration.
NoQ wrote:Ertox, don't say you are painting all this manually You should definitely try to use image editors (photoshop?) to prepare heightmaps. It simplifies things a lot, allowing to easily make this sort of things.
I understand that's a bit crazy to do all manually but I like to be on the terrain when I develop a sketch of the heights. I read the mapping tips, the following maps will be prepared with the heightmaps tool... Thanks for your tip.
Eh... don't you like to kill some scavengers? Sorry but the players who don't have the alpha version need it to play this map . It's a great map for a great game.
I hope the map will inspires mappers to create beautiful maps with much possible stratetgies.
And a new map is coming for 3 players ! Prepare yourself
I'm mapper and I like pepper... Sometimes it's good to do rimes to release the imagination.
Click master is a good nickname for me.
All right, it's a master map...
Now some pictures about the progress of my first 3 players map. I used the heightmap that I sketched in GIMP for the heights. I had some problems because I used the brush tool and when I imported the picture in Flame and that I put the cliffs, it was very confused.
first cut picture in a drawn circle split in 3 parts (2x zoomed)
GroundAnomaly heightmap 1.png (13.43 KiB) Viewed 6115 times
(3x zoomed)
GroundAnomaly Heightmap angle .png (6.14 KiB) Viewed 6115 times
And finally the heightmap drawn with the pencil... (2x zoomed)
Ground Anomaly heightmap.png (48.85 KiB) Viewed 6115 times
I'm mapper and I like pepper... Sometimes it's good to do rimes to release the imagination.
Click master is a good nickname for me.
We can't attach more than 3 files. There's so this preview :
I did in the order the texture, height corrections, bases placing, other object and scavengers adding.
It's a master map too. I wishes this map will be part of the maps in inclusion to 3.0.
By the way, Noq are you exceeded by my new maps? I'd like that my maps are approved to the Add-ons.
I'm mapper and I like pepper... Sometimes it's good to do rimes to release the imagination.
Click master is a good nickname for me.
Iluvalar wrote:It's a master only map. That's what he mean.
And what i mean is the map is so good that i'm going to make a v2.3-compatible re-make if the author isn't going to do that
I'd like that my maps are approved to the Add-ons.
Even when they are approved, they won't appear in the list unless the latest stable version supports them. Maps for v3.0 are currently explicitly hidden in Addons.