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Re: [ALPHA][Curr.Ver: Release-4]Campaign 4 Preview & Bug Rep

Posted: 18 Oct 2011, 18:34
by Goth Zagog-Thou
That's also what is causing the problem with Cyborgs. So far enabling the body, weapon and then adding the TEMPLATE only works for the first Cyborg -- after that, nothing. So those need to actually be researched to be added.

On a positive (and unrelated) note, I got GREEN beacons working. :D I know that will make you happy, Milo. I looked at the PROX messages from Cam1 (the second away mission, 1-2), and there it was. At the end of the PROX line, a value of 0 will give you a Red beacon, a value of 2 gives you a green one. Wonder what '1' does...

Anyway I'd really like to get research fixed before the next release. I'm going to work on that today.

Re: [ALPHA][Curr.Ver: Release-4]Campaign 4 Preview & Bug Rep

Posted: 18 Oct 2011, 23:07
by NEXUS Destruction
Could we also post on the other camp 4 forum pls!!! :stressed: :!!!:

Re: [ALPHA][Curr.Ver: Release-4]Campaign 4 Preview & Bug Rep

Posted: 18 Oct 2011, 23:25
by lav_coyote25
NEXUS Destruction wrote:Could we also post on the other camp 4 forum pls!!! :stressed: :!!!:
why? :hmm:

Re: [ALPHA][Curr.Ver: Release-4]Campaign 4 Preview & Bug Rep

Posted: 18 Oct 2011, 23:50
by Goth Zagog-Thou
This is the thread I'd like bug reports posted on. :D *please*. See, I said please .. :lol2:

The other thread is for development stuff related to Cam 4 -- a place where Milo, myself (and anyone else who wishes to contribute to the development somehow) can discuss those niggling little technical details.

Oh, and I'll state this here, because it's come up: anyone who wishes to donate should instead donate to the site here. I don't want anyone's money. Help me by helping the site, the maintainers, and the site owners instead. I do this out of love for the game and the community.

Re: [ALPHA][Curr.Ver: Release-4]Campaign 4 Preview & Bug Rep

Posted: 19 Oct 2011, 20:38
by NEXUS Destruction
It hasn't had a post for ages, it once went without a post for 9 days!

Scratch that, it has not had a post since the 13th October!!! :shock: :shock: :shock: :shock: :!!!:

Re: [ALPHA][Curr.Ver: Release-4]Campaign 4 Preview & Bug Rep

Posted: 19 Oct 2011, 22:05
by Goth Zagog-Thou
I'm sure it'll pick up again after this last Preview release I'll be making in the next couple of days. Tons of fixes, new additions (M7 is finally in, and will be the last stage of The Gauntlet) and the like. It'll be a pretty significant release.

After that it'll be back to business getting M8+ coded and research fixed.

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 26 Oct 2011, 04:21
by Goth Zagog-Thou
Release-5 is available. Feels much more like a "beta" than an alpha. :) Give it a spin, and we always need feedback!

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 27 Oct 2011, 21:24
by milo christiansen
Goth Zagog-Thou wrote:On a positive (and unrelated) note, I got GREEN beacons working
Cool! I'll change all the move-to-point type objectives to use green beacons :) Have you found out what 1 does?

As for the dev thread I still use it for files and things not related to testing, but I haven't been doing much lately :(

I did "fix" the no mini-map problem (see the dev thread) and have started testing the preview (looks good so far :wink:).

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 27 Oct 2011, 22:44
by Jorzi
Tried to run it, but when I start a new campaign, it gives me "failed to parse vidmemc.wrf" after a brief while of loading and crashes to desktop. I'm using a recent master build from buildbot.
Note that I am not so good at mods so it could be just some simple mistake.

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 28 Oct 2011, 00:47
by Goth Zagog-Thou
Nope, it means I borked the Master version and will have to remake it. :annoyed:

I'll have a fresh release for it as soon as it's ready to go.

@ Milo: I believe '1' is for Oil (blue beacon). Haven't tested it but that would follow the logic.

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 30 Oct 2011, 04:09
by Goth Zagog-Thou
Got some other things in the pipeline for the next release -- thus the delay. I was generally unhappy with the south end of the main map, so I'm tweaking it and generally making it more relevant (both Scavengers and Nexus).

Also grabbing the latest Master snapshot, and I'll be using that to test with. :P

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 30 Oct 2011, 21:56
by Goth Zagog-Thou
Good news everyone -- Research is fixed. :D New technology will be included in the next release. The models aren't done, but I'll leave it up to the community whether we use new stuff or old stuff to display it all with. (Jorzi? Mangust? Any thoughts on this?)

Master builds are working again also. :P It ended up being something simple to fix.

Huzzah! *cheer*

[EDIT] Grammer and info.

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 30 Oct 2011, 22:20
by Goth Zagog-Thou
Oh, and the thread is open for any new Technology requests. Here's the criteria:

- No "God" items. I'm on the fence concerning Nukes.
- Balance is everything. For example, the Twin Assault Laser is balanced because while it fires extremely quickly, each shot doesn't pack a lot of firepower. That's what I mean by balance -- for every perk it must have a drawback.
- Your item MUST have a description about what it does, what kind of damage it inflicts, radius, etc. The more detail, the better.
- If this is an item you've made a model for, please included a screen capture of it.
- It must be something the game engine currently supports.

I look forward to seeing your submissions. :)

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 01 Nov 2011, 19:43
by Jorzi
About new models: Unfortunately I'm up for a seriously packed schedule of studies including (but not limited to) electronics, hamiltonian mechanics, fourier series, number theory and game programming in XNA. This means I will not have much time to come up with new graphics, but I can still help with exporting etc if anyone else makes something. (Naiba said he was doing model requests)

Re: [ALPHA][Curr.Ver: Release-5]Campaign 4 Preview & Bug Rep

Posted: 01 Nov 2011, 21:08
by Goth Zagog-Thou
@Jorzi: No problem bud. Studies come first. :P