I'm going to run some tests of my own before commenting further -- but I have a lot to say with regards to the pictorial observations above.
More to come.



:O Well, I'm glad you like that idea, even though that's not what I was suggestingGoth Zagog-Thou wrote:...
c) Blue derrick and base structures are for NODE -- whose prominence in the Campaign has been scaled back greatly. In fact, I probably will eliminate NODE completely and reset those blue player structures to NEXUS. Excellent idea! That fits way more into the scenario than NODE ever could. It would also put the newly-gained NEXUSLink (gotten in M3) to far greater use and make it VASTLY more important. Consider it a feature for Release-9.
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That isn't logical. Doing that on win 7 / vista doesn't change anything at all as far as warzone is concerned, and waiting a full minute ? Eh ? That also don't make sense, once it loads, it loads, there is no partial loading done.Goth Zagog-Thou wrote:Okay. It works again. The fix seems to be to run Warzone in Windows XP SP3 Compatibility mode. So it's definitely something screwy with Windows 7 (and I suspect Vista will be affected by this as well). Remember to give it a full minute at the main screen to let it load up everything.
Not even close to get a working campaign in JS. I would say, roughly, we are at the same point as we were with LUA.milo christiansen wrote:About JSAPI: I don't think it has everything needed as of now. I did make a list of some of the things needed and AFAIK they have all been implemented but the list was by no means complete.
I'll see if I can come up with a new list to submit to per soon so hopefully every thing will be ready to port before too long.
As for other issues, I have no ideaBut I'll test v8.
Is v8 still for 2.3.x or is it for 3.x? if 2.3.x I'm still available to port the data-set




Goth Zagog-Thou wrote:v8 as in version 8 of the campaign mod.![]()
That doesn't do anything with the game though, that is only meant for things that won't work because of color mode, or registry settings, or things of that nature, really old win95 games. Doing that on 3.X does nothing, zero, nadda, zilch. It is only coincidence that it appears to be working.Compatibility mode *does* change things a bit. At least in my experience. The game crashes like always without it. With it on, it runs. And the 'let it sit a minute' is to allow things to be loaded/debug text to be written in the logfile.
I've yet to try v9, haven't just discovered it, but I also suggest doing something about scroll limits putting you within range of enemy bases structures (and vice-versa). Sorry I didn't comment on that earlier. In one way it's annoying, in another I wonder if it could be used as an exploit to conquer bases uncontested. Actually, in one case you are able to destroy defenses in the blue base that you eventually take over.Goth Zagog-Thou wrote:Progress on Release-9 is going VERY smoothly now. I should have the new changes finished by tomorrow.
The dialogue and Player 5 structures have all been changed as appropriate. Likewise, the 'zone blowing up' stuff has been removed, since it's doubtful Nexus would destroy THAT much of his stuff..And the "unused base" in the north part of the M4 operations area is now .. well, an obstacle the player must deal with whilst trying to escape.
And a little .. well, BIG surprise awaits the player (in M2) who may be feeling a little smug at that particular time...
More to come.

I just took v9 for a quick test drive. I've attached a saved game, were CAM1A seems to not end. I poked around in debug, but I didn't notice any scavenger structures left. Could it be there's an issue with saving the transport at the begging? The only console messages I saw were instructions to either go to higher ground OR save the transport.Goth Zagog-Thou wrote:@ effigy: Give Version-9 a spin. Blue structures are now all grey, and dialogue has been changed to be more instructive about what to do.
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Since I haven't been following these threads very closely, what is/was NODE?Sgt Gibbs: "We're in Trouble! Help!"
Gamma Team: "We're unable to assist due to... AH! oh god! Helkapsoidjas;hi;lsfdnbi;s....."