VTOL Fighter Prop Design Curiosities
Posted: 04 Oct 2011, 02:34
inspired by Macuser's latest designs, I've come to design modular propulsion for fighter VTOLs (light body + fixed wing propulsion). I obviously know that there are only fixed-wing aircraft in warzone up to this date, but I like to think with an open mind, so that IF someday this changes, the designs are already fitted into the correct niche.
If that's too much, just look at it as light-body flying thing prop
I'm posting this here just for those curious about how I design things. This one was consciously designed using the golden ratio along with other circumference relations I've estabilished after some extensive observation of proportionality. Basically, I've started with a circle and a line, then scaled and rotated copies of them at purposeful rates and at purposeful pivot points as to draw the similarity of the shape I had in mind, from the top angle as I always do beforehand. Such was the early result: Of course, that is coloured and styled to make the structures more evident, but I constantly drew the "final" shapes of the projection during the assembly of the structure.
So I came up with such shape: And then the rest was extrusions, projection combinations, smoothing and geometrical fluff. But, respecting the golden rule, the result was rather satisfying even though it didn't take THAT much time to make it (probably some 2 hours pausing to drink some coffee on the way): Such is a raw, non-optimized, medium-polygoned version of my design. I guess that the main secret is to try to draw our ideas using proportionality rules on purpose, and then break it down into smaller detail using fast method not to loose the grip of the composition.
Hope some of you like it!
~Olrox
If that's too much, just look at it as light-body flying thing prop
I'm posting this here just for those curious about how I design things. This one was consciously designed using the golden ratio along with other circumference relations I've estabilished after some extensive observation of proportionality. Basically, I've started with a circle and a line, then scaled and rotated copies of them at purposeful rates and at purposeful pivot points as to draw the similarity of the shape I had in mind, from the top angle as I always do beforehand. Such was the early result: Of course, that is coloured and styled to make the structures more evident, but I constantly drew the "final" shapes of the projection during the assembly of the structure.
So I came up with such shape: And then the rest was extrusions, projection combinations, smoothing and geometrical fluff. But, respecting the golden rule, the result was rather satisfying even though it didn't take THAT much time to make it (probably some 2 hours pausing to drink some coffee on the way): Such is a raw, non-optimized, medium-polygoned version of my design. I guess that the main secret is to try to draw our ideas using proportionality rules on purpose, and then break it down into smaller detail using fast method not to loose the grip of the composition.
Hope some of you like it!
~Olrox