New master snapshot 20110801 has been released!
Re: New master snapshot 20110801 has been released!
Is it just me, or do you have to click when it starts for it to load? If i don't it just returns me to the desktop.
win 7 x64
high-end system
win 7 x64
high-end system
I go as Silver online.
- lav_coyote25
- Professional
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- Joined: 08 Aug 2006, 23:18
Re: New master snapshot 20110801 has been released!
effigy wrote:Will the crisper font rendering be returned?cybersphinx wrote:Not really solved, just worked around by using different font rendering.
why would they return it??? they just implemented it...
Re: New master snapshot 20110801 has been released!
I assume it was reverted because it proved problematic in some situations. I hope it can be unreverted a running smoothly for all some day
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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- Inactive
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Re: New master snapshot 20110801 has been released!
Maybe, in the (unlikely, since it seems to have mostly problems on Windows) case that someone fixes it.effigy wrote:Will the crisper font rendering be returned?cybersphinx wrote:Not really solved, just worked around by using different font rendering.
We want information... information... information.
- lav_coyote25
- Professional
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Re: New master snapshot 20110801 has been released!
why does this have problems ? and why mostly in windows... what is the governing factors ???
Re: New master snapshot 20110801 has been released!
Poor support for OpenGL in the Windows drivers is a big factor. ATI's OpenGL drivers would be number 2.and why mostly in windows... what is the governing factors ???
- lav_coyote25
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Re: New master snapshot 20110801 has been released!
ok... now... i havent seen this problem your reporting... who all had it?stiv wrote:Poor support for OpenGL in the Windows drivers is a big factor. ATI's OpenGL drivers would be number 2.and why mostly in windows... what is the governing factors ???
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- Greenhorn
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Re: New master snapshot 20110801 has been released!
Wow! This new release is excellent! Thanks very much
Re: New master snapshot 20110801 has been released!
the garbled fonts and white text box?lav_coyote25 wrote:ok... now... i havent seen this problem your reporting... who all had it?stiv wrote:Poor support for OpenGL in the Windows drivers is a big factor. ATI's OpenGL drivers would be number 2.and why mostly in windows... what is the governing factors ???
I had it on my 460.
Re: New master snapshot 20110801 has been released!
If I got it right nvidias new driver comes up with better OpenGL support:stiv wrote:Poor support for OpenGL in the Windows drivers is a big factor. ATI's OpenGL drivers would be number 2.and why mostly in windows... what is the governing factors ???
Driver 280.26:
"Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
Supports OpenGL 4.1 on GeForce 400 series and later GPUs.
Supports single GPU and NVIDIA SLI technology* on DirectX 9 and OpenGL."
http://www.nvidia.co.uk/object/win7-win ... er-uk.html
Re: New master snapshot 20110801 has been released!
Warzone crashed again when loading a savegame
But it doesn´t matter, that´s why we are testing
http://developer.wz2100.net/ticket/2860
But it doesn´t matter, that´s why we are testing
http://developer.wz2100.net/ticket/2860
- milo christiansen
- Regular
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- Location: Perrinton Michigan
Re: New master snapshot 20110801 has been released!
I've been thinking about units that don't sit still at their destination and I think I have a good idea
if ([unit within x tiles of dest]) [don't bump other units];
or
if ([unit tries to bump me] && [bumping unit within x tiles of dest]) [don't move];
Not sure if this would work or not and I'm on a trip so I can't easily look for my self but its a idea
if ([unit within x tiles of dest]) [don't bump other units];
or
if ([unit tries to bump me] && [bumping unit within x tiles of dest]) [don't move];
Not sure if this would work or not and I'm on a trip so I can't easily look for my self but its a idea
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
- lav_coyote25
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Re: New master snapshot 20110801 has been released!
thankyou!!!! i knew someone had a possible answer....milo christiansen wrote:I've been thinking about units that don't sit still at their destination and I think I have a good idea
if ([unit within x tiles of dest]) [don't bump other units];
or
if ([unit tries to bump me] && [bumping unit within x tiles of dest]) [don't move];
Not sure if this would work or not and I'm on a trip so I can't easily look for my self but its a idea
Re: New master snapshot 20110801 has been released!
en-mass groups that wont work though, you'll end up with a whole lot of units around the edge of a large group still not within X tiles of destination bumping units also not within X tiles.
Perhaps also what could be taken in to account is to take in to look at the number of units in the group, to get what X tiles should be, in order to sure there are enough tiles to sit on?
Then what happens if you're not in a large, open place but rather valleys and canyons, X tiles from destination could be just the other side of a impassable ridge, accessible via another route. That being the case, another clause to make sure units dont stray more than X tiles away from destination in order to reach it and be still, would be required, and, that that would probably be a more suitable place for them than actually being X *tiles* away, just close enough.
And THEN...
etc
Mind: Blown.
Perhaps also what could be taken in to account is to take in to look at the number of units in the group, to get what X tiles should be, in order to sure there are enough tiles to sit on?
Then what happens if you're not in a large, open place but rather valleys and canyons, X tiles from destination could be just the other side of a impassable ridge, accessible via another route. That being the case, another clause to make sure units dont stray more than X tiles away from destination in order to reach it and be still, would be required, and, that that would probably be a more suitable place for them than actually being X *tiles* away, just close enough.
And THEN...
etc
Mind: Blown.
- lav_coyote25
- Professional
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- Joined: 08 Aug 2006, 23:18
Re: New master snapshot 20110801 has been released!
you just hurt my head!!! thanks.