[mod]Next Research System (NRS) 2.3.9

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NoQ
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Re: [mod]Next Research System (NRS)

Post by NoQ »

Iluvalar wrote:Life is the most important ressource of all ! :o
Man power !
Who you think transform that electricity into metal alloy ? :o
I WANT MY ICE CREAM HARDPOINTS!!!!!!!11 :twisted:
You promised (:
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Iluvalar
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Re: [mod]Next Research System (NRS)

Post by Iluvalar »

Reg312 wrote: do you think why all units in WZ called droids? :lecture:
factories are fully automatical! truck transform energy into buildings, factories do same but make alloys
you should know such things!!
NEXUS !! :augh: :evil: Kill him !! :3

Edit: I'm sorry NoQ. I really tough about it. (not ice cream, but commercial buildings and farms). But the radius action is hard to reproduce in scripts. So I chose to stay with basic (all area count).
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Reg312
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Re: [mod]Next Research System (NRS)

Post by Reg312 »

i play NRS mod this way
exploit.png
exploit.png (3.13 KiB) Viewed 5214 times
Last edited by Reg312 on 08 Jan 2012, 22:57, edited 2 times in total.
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Iluvalar
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Re: [mod]Next Research System (NRS)

Post by Iluvalar »

Could you please stop sending images of you cheating in my mod on public spaces please ! I told you it was a bug. I told you, I think i was clear, if i cacth you doing that in one of my game, i'll kick you for power cheating.
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Reg312
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Re: [mod]Next Research System (NRS)

Post by Reg312 »

you cannot just decide what is cheating and what is not!!
It is not cheating because i use in-game working methods without changing in-memory values and without using other WZ builds.
You are cheater, you know why ;)
i hate cheating, but I accept half-build because much players use it.
so i will use this method in any times when i want and I reccomend to use it to other players until you fix it.

NRS mod have many things which i can call cheating same way as you doing, for example:
1) Making much money without any oil derricks
if you base eliminated when you had 5000 power you can make new base without any oil resources and you can win this game without getting any more derricks
2) You can get some researches for free if you make paradox labs
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Iluvalar
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Re: [mod]Next Research System (NRS)

Post by Iluvalar »

I dont argue with cheaters, I just kick them, or quit the game if I cant. Your banned from my games until you say you are sorry and remove this picture.
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Berg
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Re: [mod]Next Research System (NRS)

Post by Berg »

Iluvalar wrote:I dont argue with cheaters, I just kick them, or quit the game if I cant. Your banned from my games until you say you are sorry and remove this picture.
remove the bug that allows this to happen would be better

I tried in 2.3.9 and it only allows one hq so it looks like you have installed a bug I could be wrong but anyway look at your stuff
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lav_coyote25
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Re: [mod]Next Research System (NRS)

Post by lav_coyote25 »

dunno why all the hype and vitriol. this is just a game, right? and using threats to coerce another?? not a good thing. in fact, that is against the terms of service, if you will be so kind as to go and look. cheating is as cheating does. if there is a bug, fix it. you cant regulate what people do, as they will go and do it just to spite you. seen it happen time and again. all i can say to every one that is trying to start flames here - dont. end of sentence. period. thanks for reading. :)
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Iluvalar
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Re: [mod]Next Research System (NRS)

Post by Iluvalar »

Berg wrote:
Iluvalar wrote:I dont argue with cheaters, I just kick them, or quit the game if I cant. Your banned from my games until you say you are sorry and remove this picture.
remove the bug that allows this to happen would be better

I tried in 2.3.9 and it only allows one hq so it looks like you have installed a bug I could be wrong but anyway look at your stuff
This is not a CC it's a building called "financial center" where i need another .pie to really make it personnal. So for now i use an old CC pie.

@lav_coyote : Be my guess. Do it yourself ! I'd need another small switch in a script function, which is not editable from my side. The other option would be CPU expensive and might trigger bad events to players that are not deliberatly trying to cheat on top of frocing me to code it for 2 hours. It's simpler to threat a cheater like a cheater than to make everybody pay for a single player misbehaving. Thx to understand.

*Edit : I just want to precise. This is nothing that could even close to happen in normal game, acting normally. Half building that structures is not even annoying me, you must half build them in a precise occasion and in a precise way to get that cheating effect. No one can do this without being fully aware of what they are doing.
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Berg
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Re: [mod]Next Research System (NRS)

Post by Berg »

Iluvalar wrote:This is not a CC it's a building called "financial center" where i need another .pie to really make it personnal. So for now i use an old CC pie.
Well again remove the bug that allows a half built structure to function.

remove the bug
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Iluvalar
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Re: [mod]Next Research System (NRS)

Post by Iluvalar »

Berg wrote:
Iluvalar wrote:This is not a CC it's a building called "financial center" where i need another .pie to really make it personnal. So for now i use an old CC pie.
Well again remove the bug that allows a half built structure to function.

remove the bug
Actually... your "do it yourself" speech just fall short... because the patch I MADE is in the tickets already.

NRS+V66
*Guardian powergenerator, price reduced to 20$. Too much player trying to reproduce the standard game were power failing.
*Errata: The uplink is balanced according to the number of player using it, not the oil.
*The infinity lab is now x5. The ultimate "too much research" option...
*New structure : Financial center : cancel exactly one bank + 20% discount for risk. Prefer any other power production building if possible !
*Paradox lab now removed. Financial centers and civilians outdate this.

NRS+V68
I finaly found an elegant way to make factions... Sadly the players in team are sharing their faction bonus. It make no sens to give each time half of the bonus to a team in each game. For a whole team, it wouldnt make any sens to give the same bonus to everyone either. This would not be enought different from leaving the player research it anyway... So I chose to permit faction _only to single players_.

Here is how it work : Each of the 8 factions are triggered with a simple code you enter after the start of the game in the chat. Each of them trigger a special upgrade. Please note that this bonus !do not! stack with other researches ! This mean that the first few research in the same branch will be useless to you.
-"gl" Engineering 1 player pack : +30% (just a fun boost)
-"hf" Factory production upgrade 2 players pack : +100% (1v1v2 possible and fair)
-"all on" Research 3 players pack : +150% (4>1>3>2)
-"u2" Power upgrade 4 players pack : +200% (fair 3v3v1v1)
-"thx" engine
-"cu" sensor
-"no cheat" wall upgrades
-"lol" HP upgrade (also the default after 2 minutes)
-"no need" Merit bonus when you win. The faction for real men.

*Paradox labs are back. And now produce power only when effectively used ! >=)


NRS+V70
*Sort of autocorrection of the teams when they have not the same number of players. Bigger teams will start with less money.
*New kind of debt with less constraint that only "absorb" your positive interest if you have some. This will for now only happen as such team balance situation. When the script judge that you'd need less than half the starting power, it give you that kind of debt instead.
*otherwise if you really intended a 3v4 situation or if you want to give a chance to your opponent for any reason you can say "too easy" at any moment which will gives you another bank debt without the money.
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Berg
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Re: [mod]Next Research System (NRS)

Post by Berg »

Here a temp Bank
Screenshot-bank - WMIT.png
You can rename the texture and pie file how you wish
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bank.pie
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bank.png
Reg312
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Re: [mod]Next Research System (NRS)

Post by Reg312 »

Iluvalar wrote:I dont argue with cheaters, I just kick them, or quit the game if I cant. Your banned from my games until you say you are sorry and remove this picture.
I'll think about your offer :P
last weeks i've seen your games rarely, so i not sure i lose too much if you kick me

and again, i think is not very good from you calling me cheater, i just found new risky way how make money and used it 1 time for testing purpose when you asked me for this test, are you? :)
so i wait "sorry" from you, because you called me cheater 3 times, and then, may be, i remove exploit's picture
i report bugs and what i got? "cheater" :lol2:

Why you cannot use following functions to fix thing which you call "cheat" ?

Code: Select all

bool structureBeingBuilt(STRUCTURESTAT, PLAYER)
This function checks that a structure of type STRUCTURESTAT is currently being built for the specified PLAYER. STRUCTURESTAT is defined by the name from Access. PLAYER is the id of the player who gets the structure.
bool structureBuilt(STRUCTURESTAT, PLAYER)
This function checks that a structure of type STRUCTURESTAT is currently built for the specified PLAYER. STRUCTURESTAT is defined by the name from Access. PLAYER is the id of the player who gets the structure.
as a tradition in this thread, i suggest another thing in NRS mod, new building - "oil resource"
is it possible? it can be nice if players can add new oil resources at bases for big amount of power
i tested adding oil resources from scripts and it works.
so you can add new structure "oil resource" which will be replaced by oil resource when it complete
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Re: [mod]Next Research System (NRS)

Post by Cyp »

I'll just comment that neither Reg312 nor Iluvalar are native english speakers (with completely different native languages), so I suspect there's higher-than-average chances of misunderstandings of meanings or intended connotations. (This isn't directed at a specific one of you, since I don't know whether one misunderstood the other, nor if so, which.)
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Iluvalar
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Re: [mod]Next Research System (NRS)

Post by Iluvalar »

@reg312 : how knowing if there is one such structure being built could help me avoid your hack ?

I dont see how building an oil ressource would be any different from building a civilian, a financial center or an housing ?
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