Ok so that is what i wanted to hearGermanium wrote: EDIT: Neither change will unbalance the game a lot and therefore give it a try. In total the changes are adressing the correct areas that need work and will go in the right direction.
Ok.. so after a long talk on IRC with Germanium, he convinced me to slow down even more plasmite instead or reducing the damage. Basicaly that will do the same effect. Speed-20% => AA+25%dmg => 25% less plasmite that reach => 25% less dmg. But that add an interesting twist to it since that goes trough the AA capacity of the opponent. A player with no AA at all at this point will just receive the plain fire from the skies. A player with a decent AA capacity will beneficit from that new 25% dmg reduction and maybe some smart players that premeditate sooner the plasmite bombers attack and defend accordingly will even get more protection.Germanium wrote: Only for plasmite VTOLs i am still of the opinion that its better to make them slower (and therefore more vulnerable) instead of weaker. End-game-weapons are what they are... overpowered and mean. I know a lot of people will disagree with my idea of plasmite bombs but i hope, too, that we will soon again see other games than plasmite bomb rushs.
Also the tactic of going over AA to directly attack buildings will be more dangerous. Bombers will have to destroy more AA before going on.
So tomorrow i'll exchange the 25% dmg reduction for and increase of weight (20-25%). That should do the trick (or at least worth a try). Remember, as Ger said, that plasmite bomber are intended to be an game ending weapon. Players that spend all their money into bomb research and vtols will be rewarded with no more weapons. They take a risk a long time before by going into vtol branch and for that they should get a big chance to succeed. That's why plasmite need to stay a big weapon.

