new headquarters and modeling - all here now.
new headquarters and modeling - all here now.
Ok everyone, a while ago back on the ole' realtimestategies forum rodzilla said he would make a blend to pie converter for us... I don't know of he is still around, but I finished the model I was making, and here are some screen shots.
[img width=300 height=283]http://img.photobucket.com/albums/v149/ ... rk/HQ2.jpg[/img]
http://img.photobucket.com/albums/v149/ ... rk/HQ2.jpg
now, if anyone doesn't like it tell me what and I will change it to the bestof my ability...
oh and if anyone wants to texture it for me, I will send you the blend file, or any format you want...
[img width=300 height=283]http://img.photobucket.com/albums/v149/ ... rk/HQ2.jpg[/img]
http://img.photobucket.com/albums/v149/ ... rk/HQ2.jpg
now, if anyone doesn't like it tell me what and I will change it to the bestof my ability...
oh and if anyone wants to texture it for me, I will send you the blend file, or any format you want...
Last edited by lav_coyote25 on 13 Oct 2006, 16:31, edited 1 time in total.
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
Re: new headquarters and modeling - all here now.
hmm...could you put a radar on the top... because when you build your base thats when the map comes up and the base acts like a radar
p.s. it looks v.nice
p.s. it looks v.nice
Im Addicted To Warzone!!!!!!!
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: new headquarters and modeling - all here now.
actually that ring around the top - that is the radar = planar radar. dont need no .avi files.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: new headquarters and modeling - all here now.
rush: Cool work! Looks really great!
Now we just need someon to paint a texture for it.
I haven't looked at the code yet, but ain't the radar a radar-part like the one you can put on your units?
Now we just need someon to paint a texture for it.
I haven't looked at the code yet, but ain't the radar a radar-part like the one you can put on your units?
Re: new headquarters and modeling - all here now.
geuss I could make a dish type radar, but as coyote said I kinda had it internal...
I shall see what I can do.
I shall see what I can do.
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
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- Greenhorn
- Posts: 8
- Joined: 12 Sep 2006, 19:36
Re: new headquarters and modeling - all here now.
Yes, I recall when Rodzilla said that, we had a few models, but you can't forget the other part of the deal...
He wanted a texture he did say he didn't care whether the texture was any good... just as long as it was a texture That's where we fell short last time...
Anyway, looks nice...
Good job.
Ben
He wanted a texture he did say he didn't care whether the texture was any good... just as long as it was a texture That's where we fell short last time...
Anyway, looks nice...
Good job.
Ben
Re: new headquarters and modeling - all here now.
grizzly is your name ben? cause... well mine is too, or did I tell you sometime..
anyways, I will try my best to texture it using an image map....
anyways, I will try my best to texture it using an image map....
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
-
- Greenhorn
- Posts: 8
- Joined: 12 Sep 2006, 19:36
Re: new headquarters and modeling - all here now.
Yeppers, My real name is Ben
Ben
Ben
Re: new headquarters and modeling - all here now.
well, I have spent the greater part of 2.5 hours UV unwrapping.... and I have never UV mapped, or unmapped for that matter before,so I was following some 3 tut's.... I got most of the stuff to unwrap successfully... still got some tweaking to do, but you know how long that can take.
I was wondering if anyone would like to texture it for me, or should I take a stab first then you guys comment...?
Here is how it is so far:
[img width=300 height=218]http://img.photobucket.com/albums/v149/ ... turing.jpg[/img]
http://img.photobucket.com/albums/v149/ ... turing.jpg
I was wondering if anyone would like to texture it for me, or should I take a stab first then you guys comment...?
Here is how it is so far:
[img width=300 height=218]http://img.photobucket.com/albums/v149/ ... turing.jpg[/img]
http://img.photobucket.com/albums/v149/ ... turing.jpg
Last edited by rush2049 on 13 Sep 2006, 04:29, edited 1 time in total.
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
Re: new headquarters and modeling - all here now.
I think I finished organizing the UV windows, now on to learn how to make some nice looking textures fit well into distorted areas....
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: new headquarters and modeling - all here now.
concrete texture for the base
tarnished aluminium finish for the ring
stainless steel for the rest.
my 3 cents.
tarnished aluminium finish for the ring
stainless steel for the rest.
my 3 cents.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: new headquarters and modeling - all here now.
What about the blend converter? does it exist already or do we need to wait for rodzilla?
--Ano
--Ano
Re: new headquarters and modeling - all here now.
rodzilla, is he around still?
yes we would have to wait for him or someone expierienced with python to write a nice little plugin for blender....
ok i will look into concrete, aluminum +steel...
yes we would have to wait for him or someone expierienced with python to write a nice little plugin for blender....
ok i will look into concrete, aluminum +steel...
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
Re: new headquarters and modeling - all here now.
Okay, I started this last friday.... and sadley because I couldn't post I felt like Ishouldn't continue, lol
so here it is as of now:
[img width=300 height=218]http://img.photobucket.com/albums/v149/ ... xture1.jpg[/img]
http://img.photobucket.com/albums/v149/ ... xture1.jpg
I have the sides done, or I should say rouged in... Iwill proceed to rough everything in from a few pictures I nabbed off the net...then I will up the resolution to 300 dpi or something and do some fine texturing work...
it turns out the hardest part of texturing UV is laying out the mesh in a usable manner. So the hardest is behind me...
tell me how you like it so far.
so here it is as of now:
[img width=300 height=218]http://img.photobucket.com/albums/v149/ ... xture1.jpg[/img]
http://img.photobucket.com/albums/v149/ ... xture1.jpg
I have the sides done, or I should say rouged in... Iwill proceed to rough everything in from a few pictures I nabbed off the net...then I will up the resolution to 300 dpi or something and do some fine texturing work...
it turns out the hardest part of texturing UV is laying out the mesh in a usable manner. So the hardest is behind me...
tell me how you like it so far.
System:AMD Phenom II x6 1055T @3.511ghz, 8GB DDR3 @1672.2mhz 9-9-9-24, Geforce GTX 275
Re: new headquarters and modeling - all here now.
I knew python a long time ago (a year?) . i tryed to create Multiplayer Lobby for TA spring .
I have no idea of the Plugin Structure of Blender, but if really no one with more experince will do that, i can see what i can find out
--Ano
I have no idea of the Plugin Structure of Blender, but if really no one with more experince will do that, i can see what i can find out
--Ano