Page 2 of 3

Re: Antialiasing

Posted: 31 Mar 2011, 18:14
by Jorzi
So for 4x antialiasing, I should write FSAA=4?

Re: Antialiasing

Posted: 31 Mar 2011, 18:20
by Wolftrak
Jorzi wrote:So for 4x antialiasing, I should write FSAA=4?
Yes.Try also 8x (FSAA=8).

Re: Antialiasing

Posted: 31 Mar 2011, 18:40
by Jorzi
hmm unfortunately it doesn't seem to work on my gtx 560 :/
btw what does \015 mean? The config file seems to write that after some of the values everytime I start the game...

Re: Antialiasing

Posted: 01 Apr 2011, 01:55
by Buginator
Jorzi wrote:hmm unfortunately it doesn't seem to work on my gtx 560 :/
btw what does \015 mean? The config file seems to write that after some of the values everytime I start the game...
Attach your config file here.
(you may need to rename it config.txt)
It shouldn't be doing that, but I am guessing you are not using English as the default language ?

Re: Antialiasing

Posted: 02 Apr 2011, 07:43
by Jorzi
There you go, hope it gets fixed because this is a very nice feature :)

Re: Antialiasing

Posted: 02 Apr 2011, 20:23
by macuser
Note: it is only in the master build not the stable build

Re: Antialiasing

Posted: 03 Apr 2011, 00:57
by Buginator
Jorzi wrote:There you go, hope it gets fixed because this is a very nice feature :)
What language are you using ?
\015 is CR ... not really sure why it would be adding that.
I don't have access to a windows machine to check more into this right now, but when I do, I'll check again.

Re: Antialiasing

Posted: 03 Apr 2011, 11:25
by Jorzi
I use the latest multiplayer release and I'm pretty sure that I'm using english...

Re: Antialiasing

Posted: 04 Apr 2011, 03:26
by lav_coyote25
Jorzi wrote:I use the latest multiplayer release and I'm pretty sure that I'm using english...
note: not language as in english etc.... but as in programing or similar type language.... i think? right??? if not ignore me as usual. :3 :annoyed: :lol2:

Re: Antialiasing

Posted: 04 Apr 2011, 10:18
by Jorzi
Umm well it's the qt release, but qt is an api and not a language afaik... You don't really get to choose the programming language :P

Re: Antialiasing

Posted: 04 Apr 2011, 10:35
by Safety0ff
lav_coyote25 wrote:note: not language as in english etc.... but as in programing or similar type language.... i think? right???
wrong.
Jorzi wrote:I use the latest multiplayer release and I'm pretty sure that I'm using english...
Is the windows locale english too?

Re: Antialiasing

Posted: 04 Apr 2011, 10:56
by Jorzi
Yes.. except my keyboard layout which is finnish...

Re: Antialiasing

Posted: 07 Apr 2011, 14:45
by effigy
Buginator wrote:
Jorzi wrote:There you go, hope it gets fixed because this is a very nice feature :)
What language are you using ?
\015 is CR ... not really sure why it would be adding that.
I don't have access to a windows machine to check more into this right now, but when I do, I'll check again.
\015, I'm guessing is from using M$ WordPad to edit the file. I'm pretty sure I've used it with 2.3x in the past, but now editing config with WordPad adds \015 to a number of lines in the config file for me too.

Notepad++ works fine.

Re: Antialiasing

Posted: 07 Apr 2011, 17:00
by Jorzi
I certainly did edit it with wordpad, I guess I should check out notepad++

Re: Antialiasing

Posted: 07 Apr 2011, 17:16
by effigy
M$ Notepad works for me too, but for some reason it combines all the lines into one, which is a bit annoying to read. Notepad++ makes a great replacement for Notepad anyhow :)