A new research tree
Posted: 20 Mar 2011, 18:54
As I am looking to make a mod with one or 2 more weapons, bodies, structures. I realize how much hard it is. The major brake to progress is the fact that the research tree is totally artisanal. Each research seem arbitraly added anywhere in the tech tree. Of course i could throw a research somewhere but with no garanty for the balance of the game.
What i'm thinking right now is to make one single "technology" research line. A bit like the research upgrade right now, but without the research upgrade. From that pur technology branch will emerge new components (bodies, weapon, propulsion) and structures. When that components will be the first of his serie, it will unlock automaticaly all the possible upgrades for it. those upgrades will never be hindered again by technology branch. Sky will be the limit.
Exemple : I research a bit in "technology", and then appear in my list the "mini-pod rockets"ยน. On ce you'll get them, will appear the accuracy, damage and rof upgrade for rockets. You'll never find the "lancer" by researching any of them. Instead you'll have to follow the main "technology" branch to get them. On the other hand, i'll take into account the "normal" rockets uprgrades when I'll finally unlock the lancer. So it will be somewhat useless to research the lancer if you skipped all the rockets upgrades. I hope you get what i mean.
WHY ? Once i'll get previsible and constant rules for the research tree. It will be possible to approximate the power of each components straight from there stats files and position them automaticaly in the tech tree. If the approximation is good, every body will be able to change or create stats for new weapons. But he will not be able to choose when the weapon become avalaible depending on the stats he choosed.
At least it worth giving a try. I think I can obtain a whole new tree by myself without the help of dev. I need you opinions on that, to get ideas before I'll be over with that.
What i'm thinking right now is to make one single "technology" research line. A bit like the research upgrade right now, but without the research upgrade. From that pur technology branch will emerge new components (bodies, weapon, propulsion) and structures. When that components will be the first of his serie, it will unlock automaticaly all the possible upgrades for it. those upgrades will never be hindered again by technology branch. Sky will be the limit.
Exemple : I research a bit in "technology", and then appear in my list the "mini-pod rockets"ยน. On ce you'll get them, will appear the accuracy, damage and rof upgrade for rockets. You'll never find the "lancer" by researching any of them. Instead you'll have to follow the main "technology" branch to get them. On the other hand, i'll take into account the "normal" rockets uprgrades when I'll finally unlock the lancer. So it will be somewhat useless to research the lancer if you skipped all the rockets upgrades. I hope you get what i mean.
WHY ? Once i'll get previsible and constant rules for the research tree. It will be possible to approximate the power of each components straight from there stats files and position them automaticaly in the tech tree. If the approximation is good, every body will be able to change or create stats for new weapons. But he will not be able to choose when the weapon become avalaible depending on the stats he choosed.
At least it worth giving a try. I think I can obtain a whole new tree by myself without the help of dev. I need you opinions on that, to get ideas before I'll be over with that.