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Re: Alternate Power

Posted: 14 Nov 2011, 18:39
by Iluvalar
Per is explaining the same thing than me... the only way to add this in the research tree would be to permanently offer other upgrades with an equivalent output. This way, some player would research something else and the solar would stay an "option". However the upgrade being linear :
130%, 160%, 190%, 220%, 250%, 280%... (on top of increasing price)
gives proportionnaly less and less output :
30%, 23%, 18%, 15%, 13%, 12% ...
So there will be a point were the new structure will be relevant and will simply "beat" all other researches and everybody will be "forced" to build them (and every research that would lead to them if any.)

Re: Alternate Power

Posted: 14 Nov 2011, 20:23
by Cyp
Isn't adding solar power generators effectively like adding an interest rate?

Re: Alternate Power

Posted: 14 Nov 2011, 21:12
by Per
Cyp wrote:Isn't adding solar power generators effectively like adding an interest rate?
Yes. That is a nice way of putting it. Might be a good game mechanic for campaign. For multiplayer, not so much - after the early game, you want to reward expanding and engaging, not turtling and defending.

Re: Alternate Power

Posted: 14 Nov 2011, 22:18
by Iluvalar
yes.. exactly. But NRS have a proportionnal research upgrades :
10%,10%,10%,10%,10%.

so it suit the interest rate and solar power as well. Not like the standard progression.

in standard, the interest rate would create the same effect : at some point it's better to stop researching.

Re: Alternate Power

Posted: 15 Nov 2011, 04:38
by vexed
It is obvious we need scrubbers and methane generators.
Solar panels won't work, have you seen the sky in Warzone ? The health of the babas is also in question, that is why we need the scrubbers.
We should also be able to plant trees and shrubs, and a garden.
Then we can add some cows to produce methane.

fix it!

Re: Alternate Power

Posted: 16 Nov 2011, 20:18
by Jorzi
Talking about scavengers, I suddenly remembered this one :)

Re: Alternate Power

Posted: 16 Nov 2011, 21:34
by lav_coyote25
is truly awesome work! a hamster wheel for the baba's and farms for the project. awesome!! :)

Re: Alternate Power

Posted: 17 Nov 2011, 03:55
by vexed
Jorzi wrote:Talking about scavengers, I suddenly remembered this one :)
Image
:lol2:
How many per a wheel can we 'upgrade' to ?

Re: Alternate Power

Posted: 21 Nov 2011, 09:46
by Jonix
HA HA HA :lol2: :lol2: :rofl2: :rofl2: :lol2: :lol2: :rofl2: :rofl2: HA HA HA!

Re: Alternate Power

Posted: 21 Nov 2011, 18:22
by milo christiansen
Maybe the upgrade adds a scav guy with a cattle prod....

Re: Alternate Power

Posted: 30 Nov 2011, 10:52
by Ubermad
Hilarious XD