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Re: Hotfix 1 for 2.0.7
Posted: 24 Aug 2007, 02:09
by basher5_2
ok i will try it
but first how do we use it cus if it is just like the hotfix i will have no idea how to use it
Re: Hotfix 1 for 2.0.7
Posted: 24 Aug 2007, 02:15
by lav_coyote25
if your on windows.
make a shortcut and copy and paste this into it.
"C:\Warzone 2100_207_png\warzone2100.exe" --mod warzone2100-2.0.7_hotfix1.wz --mod grim.wz --fullscreen --resolution 1280x1024 --cheat
if your not using grim's mod leave out the --mod grim.wz. also your resolution may not be the same... change it to fit your circumstances... also your pathways may be different - make sure to make that change (if different) as well. also - take out the --cheat if your not testing maps or ai's or mods.... that is for development testing.... besides you dont need cheats for warzone2100 - you need practice. ;D
Re: Hotfix 1 for 2.0.7
Posted: 24 Aug 2007, 02:34
by basher5_2
im just trying to get it working so i can finish all of my files then i can start finishing my files that i have cheats on
Re: Hotfix 1 for 2.0.7
Posted: 24 Aug 2007, 12:55
by DevUrandom
Punctuation is a luxury.
In your Warzone folder, you need to create a mods/global/ directory, where you will put the .wz file.
Re: Hotfix 1 for 2.0.7
Posted: 24 Aug 2007, 17:46
by basher5_2
ok.
Re: Hotfix 1 for 2.0.7
Posted: 01 Sep 2007, 21:50
by Kayiaxo
italian wrote:
But I prefer to play/playing without hotfix because some buildings don't appear correctly.
I'm having the same textures problem with the hotfix as well.
Re: Hotfix 1 for 2.0.7
Posted: 02 Sep 2007, 12:30
by DevUrandom
When you play with the hotfix you get those wronglooking houses and when you don't they look correct?
Re: Hotfix 1 for 2.0.7
Posted: 02 Sep 2007, 16:45
by Kayiaxo
That is correct.
However the hotfix was needed to continue to the 2nd campaign, afterwards once saved in the 2nd campaign I can load it without the hotfix.
Re: Hotfix 1 for 2.0.7
Posted: 02 Sep 2007, 23:43
by DevUrandom
Could you give me a savegame, so I could try?
Re: Hotfix 1 for 2.0.7
Posted: 03 Sep 2007, 12:05
by Kayiaxo
There you go.
mission12ok.rar
This save is just before Campaign2, so you get the briefing and also the place is crashed without the hotfix.
Can't load this savegame without the hotfix.
Then check the buildings north, the textures are corrupted.
mission12nohotok.rar
Now I save IN the campaign 2, after the briefing, the game loads without the hotfix.
Note that the texture problems are gone on the buildings in the north.
Now last stuff, when you load mission12nohotok WITH the hotfix there also aren't any texture problems anymore.
The problem ONLY occurs when using the hotfix to advance to the next chapter of the campaign, but when you save after the switch and reload there are no texture problems any more.
The hotfix is also needed to switch campaigns for most.
mission13ok.rar
Just added it if you want to check the next map.
Save the crashed plane survivers map, full of buildings.
No problems on that map with or without hotfix.
I hope you understood my explanation,
Kayiaxo
Re: Hotfix 1 for 2.0.7
Posted: 03 Sep 2007, 14:19
by DevUrandom
Thanks, created a bugreport at
https://gna.org/bugs/?9923
Re: Hotfix 1 for 2.0.7
Posted: 03 Sep 2007, 14:40
by Kayiaxo
Thanks, I'm glad my info helped.
When I encounter more bugs I will report them as well.
Re: Hotfix 1 for 2.0.7
Posted: 06 Sep 2007, 04:43
by aquila828
DevUrandom Last Edit: June 30, 2007, 11:59:25 pm wrote:Distributions should apply the hotfix patch and create an updated package.
Sorry for being stupid, but what do I do with the patch?
Re: Hotfix 1 for 2.0.7
Posted: 07 Sep 2007, 01:49
by lav_coyote25
scroll up and have a look at the post i did...
Re: Hotfix 1 for 2.0.7
« Reply #31 on: August 23, 2007, 07:15:06 pm »

Re: Hotfix 1 for 2.0.7
Posted: 08 Sep 2007, 02:15
by Giel
aquila828 wrote:
Sorry for being stupid, but what do I do with the patch?
If you manage packages for a GNU/Linux (or whatever other OS) distro then this applies to you. Otherwise it doesn't.