Page 2 of 3
Re: [3.1+] Volcanic Landscape: Resurrection
Posted: 02 Jul 2012, 06:50
by NoQ
Bump!
The volcanic tileset is now available once again, re-made from scratch.
Re: [3.1+] Tileset remixes
Posted: 02 Jul 2012, 11:00
by NoQ
deleted
Re: [3.1+] Tileset remixes
Posted: 02 Jul 2012, 22:13
by aubergine
Could we get Mysteryem/Goth tilesets listed here too?
viewtopic.php?f=30&t=9667
EDIT: is there any way we could get the textures higher resolution like the ones Mysteryem did?
Re: [3.1+] Volcanic Landscape: Resurrection
Posted: 02 Jul 2012, 22:20
by aubergine
Looks awesome!
Re: [3.1+] Volcanic Landscape: Resurrection
Posted: 02 Jul 2012, 23:55
by Giani
Nice

The tileset are for being used when a map is being made or they can be used when the map is already made?
Re: [3.1+] Volcanic Landscape: Resurrection
Posted: 03 Jul 2012, 19:11
by NoQ
The mod replaces arizona with volcanic.
If it is put into an arizona map, the resulting map-mod will be volcanic. If it is loaded as stand-alone, it turns all arizona maps into volcanic maps. It also affects arizona features even if they are used on non-arizona maps.
Re: [3.1+] Tileset remixes
Posted: 06 Sep 2012, 17:52
by NoQ
Now compatible with 3.1_rc2.
Re: [3.1+] Tileset remixes
Posted: 08 Sep 2012, 08:54
by Merowingg
Well I like the Goths green tiles very much, but I thing they shall correspond with something else, the green is so juicy... I do not know how to say, that it is asking for something.. and here I have no idea what.. but I have nice idea of Ireland map
Once agin the green is really cool, I hope I will not be understood wrong..
Or maybe it is me

Re: [3.1+] Tileset Remixes
Posted: 15 Oct 2012, 05:44
by NoQ
Paradise tileset updated to v1.03: i removed piestats.wrf and features.txt to increase compatibility with other mods; this resulted in palm trees becoming undestructible though (but it doesn't break much cause boulders that are replaced by them are undestructible anyway ... and you won't want to destroy them because they're so beautiful lol ... but the compatibility is worth it i think).
Re: [3.1+] Tileset Remixes
Posted: 06 Jan 2013, 16:13
by NoQ
Yet another experiment, a "glacier tileset". I don't really like how it looks in game (need to find a better ice texture), and it still could use some extra variety, probably flat ice terrain or more sorts of snow.
- glacier-0-2.wz
- A mod for 3.1 or master, for campaign or skirmish.
- (6.23 MiB) Downloaded 723 times
Replaces rockies. Green trees replaced by
Jorzi's snow trees. The ice texture originally posted by
qubodup here. Skybox originally posted by
aubergine here.
Update: snowy structure baseplates by
cnceo!
Re: [3.1+] Tileset Remixes
Posted: 06 Jan 2013, 18:40
by Goth Zagog-Thou
Love them all.
Great job!
Re: [3.1+] Tileset Remixes
Posted: 26 Jan 2013, 14:01
by p120189311
Apologies if this is a stupid question, but can you tell me how to install these please? (or point me to somewhere that I can find out)
Re: [3.1+] Tileset Remixes
Posted: 03 May 2013, 19:01
by Perseus
On Windows place the mod file in: Warzone 2100-3.1.0\mods\autoload
For example: 'C:\Program Files\Warzone 2100-3.1.0\mods\autoload'
Launch warzone and it will automatically be loaded.
For Linux copy the mod into: warzone2100/data/mods/multiplay
(warzone2100 directory here is the directory you './configure' and 'make' warzone in.)
Also
http://guide.wz2100.net/faq look at section headed
'How do I install a mod?' 
Re: [3.1+] Tileset Remixes
Posted: 04 May 2013, 20:48
by Boris
to much same colors,,,dont you think?

Re: [3.1+] Tileset Remixes
Posted: 11 Nov 2013, 15:14
by Kashtano
Nice mod, I liked the Glacier set the most

Tastes are different, I guess ...
By the way, Volcano and Paradise also work in the campaign for me. They are not applied when loading a campaign game from the main menu, but when starting a new campaign and loading the save from there, they work.