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Re: [3.1+] Volcanic Landscape: Resurrection

Posted: 02 Jul 2012, 06:50
by NoQ
Bump!
The volcanic tileset is now available once again, re-made from scratch.

Re: [3.1+] Tileset remixes

Posted: 02 Jul 2012, 11:00
by NoQ
deleted

Re: [3.1+] Tileset remixes

Posted: 02 Jul 2012, 22:13
by aubergine
Could we get Mysteryem/Goth tilesets listed here too? viewtopic.php?f=30&t=9667

EDIT: is there any way we could get the textures higher resolution like the ones Mysteryem did?

Re: [3.1+] Volcanic Landscape: Resurrection

Posted: 02 Jul 2012, 22:20
by aubergine
Looks awesome!

Re: [3.1+] Volcanic Landscape: Resurrection

Posted: 02 Jul 2012, 23:55
by Giani
Nice :)
The tileset are for being used when a map is being made or they can be used when the map is already made?

Re: [3.1+] Volcanic Landscape: Resurrection

Posted: 03 Jul 2012, 19:11
by NoQ
The mod replaces arizona with volcanic.
If it is put into an arizona map, the resulting map-mod will be volcanic. If it is loaded as stand-alone, it turns all arizona maps into volcanic maps. It also affects arizona features even if they are used on non-arizona maps.

Re: [3.1+] Tileset remixes

Posted: 06 Sep 2012, 17:52
by NoQ
Now compatible with 3.1_rc2.

Re: [3.1+] Tileset remixes

Posted: 08 Sep 2012, 08:54
by Merowingg
Well I like the Goths green tiles very much, but I thing they shall correspond with something else, the green is so juicy... I do not know how to say, that it is asking for something.. and here I have no idea what.. but I have nice idea of Ireland map :)

Once agin the green is really cool, I hope I will not be understood wrong..

Or maybe it is me :hmm:

Re: [3.1+] Tileset Remixes

Posted: 15 Oct 2012, 05:44
by NoQ
Paradise tileset updated to v1.03: i removed piestats.wrf and features.txt to increase compatibility with other mods; this resulted in palm trees becoming undestructible though (but it doesn't break much cause boulders that are replaced by them are undestructible anyway ... and you won't want to destroy them because they're so beautiful lol ... but the compatibility is worth it i think).

Re: [3.1+] Tileset Remixes

Posted: 06 Jan 2013, 16:13
by NoQ
Yet another experiment, a "glacier tileset". I don't really like how it looks in game (need to find a better ice texture), and it still could use some extra variety, probably flat ice terrain or more sorts of snow.
  • glacier-0-2.wz
    A mod for 3.1 or master, for campaign or skirmish.
    (6.23 MiB) Downloaded 723 times
Replaces rockies. Green trees replaced by Jorzi's snow trees. The ice texture originally posted by qubodup here. Skybox originally posted by aubergine here. Update: snowy structure baseplates by cnceo!
wz2100-20130106_114840-Sk-Mountain.jpg
wz2100-20130106_115905-Sk-FishNets.jpg

Re: [3.1+] Tileset Remixes

Posted: 06 Jan 2013, 18:40
by Goth Zagog-Thou
Love them all. :D

Great job!

Re: [3.1+] Tileset Remixes

Posted: 26 Jan 2013, 14:01
by p120189311
Apologies if this is a stupid question, but can you tell me how to install these please? (or point me to somewhere that I can find out)

Re: [3.1+] Tileset Remixes

Posted: 03 May 2013, 19:01
by Perseus
On Windows place the mod file in: Warzone 2100-3.1.0\mods\autoload
For example: 'C:\Program Files\Warzone 2100-3.1.0\mods\autoload'
Launch warzone and it will automatically be loaded.

For Linux copy the mod into: warzone2100/data/mods/multiplay
(warzone2100 directory here is the directory you './configure' and 'make' warzone in.)

Also :arrow: http://guide.wz2100.net/faq look at section headed 'How do I install a mod?' :)

Re: [3.1+] Tileset Remixes

Posted: 04 May 2013, 20:48
by Boris
to much same colors,,,dont you think? :|

Re: [3.1+] Tileset Remixes

Posted: 11 Nov 2013, 15:14
by Kashtano
Nice mod, I liked the Glacier set the most :) Tastes are different, I guess ...

By the way, Volcano and Paradise also work in the campaign for me. They are not applied when loading a campaign game from the main menu, but when starting a new campaign and loading the save from there, they work.