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Random Models.

Posted: 17 Jan 2011, 06:05
by Cyborg19
Well.
Hi.
I'm new here and i noticed that people were doing models of weapons and such, so i figured i would show off some of my things.

I do requests, and i have many more models, besides just these 2.

I think all of them are too high rez to be used in WZ, but i don't know.

P.S. I don't currently do textures, but i am working on it.

Re: Random Models.

Posted: 17 Jan 2011, 17:32
by Jorzi
Nice work, too hipoly for ingame models as you say, but suitable for a hipoly=>lowpoly workflow :)
What program do you use?

Re: Random Models.

Posted: 18 Jan 2011, 02:43
by Cyborg19
Wings3D. For what i do it works better than blender.

And what do you mean by "a hipoly=>lowpoly workflow"?

Re: Random Models.

Posted: 18 Jan 2011, 11:15
by Jorzi
You make a hipoly and a lowpoly model with the same dimensions, then you UV-unwrap the lowpoly and "bake" the detail from the hipoly into the lowpoly's texture, either as a normal map or as an AO map (or both)

Re: Random Models.

Posted: 20 Jan 2011, 02:05
by Cyborg19
That seems like something i should try.
Thanks ^.^