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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 07 Apr 2011, 15:10
by Rman Virgil
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Ah, yes - the Manta form presents an appealing elegance.
Actually, I must correct myself. A Manta in motion presents a variety of elegant forms. And, like the many gestures of a human hand, the subtlety of curved planes is a might challenging to get just right.
- Rman.

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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 19 Apr 2011, 13:11
by Jorzi
A bit of concept art/lowpoly paintover
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 19 Apr 2011, 18:44
by Rman Virgil
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Beautiful, original & with an air predatory menace - a fearful symetry. IMO, the best design ever for a WZ transport - & that includes Pumpkin's. D.A.R.P.A. may even nick it down the road.
Besides this topic's use, I think it should be a serious candidate for inclusion in
Goth's milestone
Campaign 4 - one way or another, 'cause there is no denying its excellence & perfect fit.
- RV

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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 20 Apr 2011, 06:27
by Goth Zagog-Thou
I'd love to have that in Cam 4.

One mission even REQUIRES a transport to be built by the player and used.. currently just a Cyborg Transport.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 20 Apr 2011, 09:30
by Jorzi
Thank you for the generous compliments

I currently have some extra free time so I'll try to get it done (although the upcoming AR release has maximum priority)
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 21 Apr 2011, 02:34
by Goth Zagog-Thou
Absolutely, Jorzi. I'm a big fan of your work.

Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 21 Apr 2011, 10:13
by Jorzi
hipoly work in progress
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 21 Apr 2011, 12:37
by Goth Zagog-Thou
Oh wow! *dance*
Looks like The Project is getting some new tech.

Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 21 Apr 2011, 14:16
by macuser
Looks lovely

Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 21 Apr 2011, 14:45
by Goth Zagog-Thou
You guys take your time. The AR release is much higher up on the food chain. Feel free to make me wait until that's out. If it's part of the AR release, that's completely fine by me; no need for special treatment.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 21 Apr 2011, 22:58
by Jorzi
Well the thing with creating artwork is, you have to do it while you're inspired, forcing yourself to concentrate on only one thing can even be counterproductive in the long run imo...
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 22 Apr 2011, 00:14
by Goth Zagog-Thou
I feel your pain.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 08 May 2011, 12:23
by Jorzi
Some progress and a test bake.
I've been trying to get a natural-looking panel segmentation over the whole aircraft.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 08 May 2011, 13:26
by Goth Zagog-Thou
That looks
extremely nice. And I mean [expletive] nice.

Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Posted: 08 May 2011, 16:29
by Rman Virgil
Goth Zagog-Thou wrote:That looks
extremely nice. And I mean [expletive] nice.

Indeed.

This bad boy should be featured in
Cam 4's FMVs.
- RV
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