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Not

really on the validation point.
Anyway, moving on....
Buggy, when you get a chance, let me know what other changes (besides weight & power output) may be impacting the speed and I'll be able continue modifying and testing with my CO GDA buds to endeavor to get at the optimal state.
What I also need to know is if the
payload for the
CAM Transport (aka, "Super Transport") will be fixed to a new configuration ? and what would be the payload config for the other 2 Transports as in this previous query / proposition ?:
1.) 10 Tanks (any Body Weight Mix) as the upper limit is just fine, I think, for the CAM Transport. Bumping up the speed some of this CAM Transport looks to be the common thread here. KISS.
2.) Keeping the Borg Transport at 10 Borgs is fine. KISS.
3.) Adding a 3rd Transport Type sounds promising - and ambitious enough on the evolutionary continuum for WZ. What parameters ? I think perhaps a payload trade-off for speed. Again a 10 unit limit but a mix: 5 tanks max / 5 Borgs max. KISS. Speed faster than the CAM Transport and slower the Borg Transport.
And this comment:
Within that simply presented matrix of 3 differentiated transports (and no UI changes) there is significant complexity of a Janus nature: it expands tac-strat GP in interesting ways but also places demands on finding an optimal integration balance. Thought experiments will be of limted utility. Ultimately, implementations to play test extensively will really be the only way to get at that optimal state within the complete, and dynamic, GP complex.
But then your comment:
BTW, for the UI stuff, I might just shrink the size of the buttons down, and fit more of them on panel.
This implies you are considering a payload
greater than 10.... so, how would that play-out with the 3 different transport configs specifically ?
Then there is this:
The more transports that are added, it would also be nice to have different sounds for each of them. Not quite sure how to pull that off.
Creating new engine SFX is not a biggie... but getting 'em in-game has been problematic in recent times.
As for distinguishing names, what do we have ?
1.)
Super Transport
2.)
Cyborg Transport
3.)
Transport X (No name, as of yet.)
..... even more ?
Here's another critical consideration as far as adding more Transport Types to the 2 Pumpkin originals (Well 1 is a Pumpkin original, the other was added at the suggestion of a fan by the name of Toricat some months after retail release, in point of fact.)
Piece-meal balancing is gonna be tricky at best. I would suggest squaring away the 2 original transports first.... then figuring out just how to add a distinct 3rd one - where it would fit a practical, interesting, niche and then how to balance within the matrix of the other 2. And so on...
- Regards, Rman.
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
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