Ideas from a veteran noobie :P
Posted: 12 Jun 2007, 22:34
First post.. just found the place so havent had time to rea over everything.. but i will asure that.
First off id like to give a shout out to Lav Coyote.. havent seen you in YEARS man.. not scince the old "official WZ forums" before they died.. glad to have found this place and see that things are still moving.
Downloaded and played a few rounds of the new WZ.. and yes before im even reading through the other posts to see whats been posted.. im making my comments becuase they are fresh in my head. So if some are repeats.. my appologies.
1) Sound errors, I have yet to repliate it but 4 hours into a massive game i was doign research and the picking screen got lagged for a moment.. then for the rest of the game the wounds were only hitting out at 50% alternating between either playing ONLY effects sounds like building and repair.. or only weapon effects... not both.. a restart fixed the error.
2) Grims Graphics mod.. The only difference im seeing is the god awfull orange pink blend hardcrete walls with the transparency wtripes that allow you to see into the structure from th top.. i was wonderfing if there are any "universal" graphical updates inthe works that incorperate alot of the "now unused" wdg 1.11 fixes like missiles actually being able to be seen..that was one of the things i felt was a majior improvement.. and am very upset to see it gone. Improved crete wall graphics would be a step inthe right direction.. as well as a boost to the lazers.. with increasing resolutions thier looks have gotten a bit almost nonexsistant except for the heavy lazer.
3) ive noticed a DEFINATE improvement ove the AI and its strategy and got my butt handed to me on a 1vs 7 game 8 out of 9 games.. the last i was ONLY able to win because there was trafic jams in both the main areas to my base a the bottlenecks.. and i took advantage of that.. but all 7 computer oponents were leagues ahead of me on research.. that used to never happen and the boosted challenge is a most pleasant surprise.
but ive noticed alot of thier old quirks are still ever presant.. refusing to build any AA untill its far too late and their base is already well destroied..
noticed they still also refuse to really use any indirect fire units or instilations.. and i was wonderinf if that would be adressed?
4) just a curiosity question...
With all the new graphics engines that most developers allow for usage and what not.. has there been any houghts or considerations for takign the basics.. or the fundamentals of the WZ code and its gameplay to a more updated 3d graphice engineto allow for easier modability and expansion of the game?
Ok.. have my 2 cents in for now... goign to nose abotu the forums for a bit before going back to getting my butt handed to me
First off id like to give a shout out to Lav Coyote.. havent seen you in YEARS man.. not scince the old "official WZ forums" before they died.. glad to have found this place and see that things are still moving.
Downloaded and played a few rounds of the new WZ.. and yes before im even reading through the other posts to see whats been posted.. im making my comments becuase they are fresh in my head. So if some are repeats.. my appologies.
1) Sound errors, I have yet to repliate it but 4 hours into a massive game i was doign research and the picking screen got lagged for a moment.. then for the rest of the game the wounds were only hitting out at 50% alternating between either playing ONLY effects sounds like building and repair.. or only weapon effects... not both.. a restart fixed the error.
2) Grims Graphics mod.. The only difference im seeing is the god awfull orange pink blend hardcrete walls with the transparency wtripes that allow you to see into the structure from th top.. i was wonderfing if there are any "universal" graphical updates inthe works that incorperate alot of the "now unused" wdg 1.11 fixes like missiles actually being able to be seen..that was one of the things i felt was a majior improvement.. and am very upset to see it gone. Improved crete wall graphics would be a step inthe right direction.. as well as a boost to the lazers.. with increasing resolutions thier looks have gotten a bit almost nonexsistant except for the heavy lazer.
3) ive noticed a DEFINATE improvement ove the AI and its strategy and got my butt handed to me on a 1vs 7 game 8 out of 9 games.. the last i was ONLY able to win because there was trafic jams in both the main areas to my base a the bottlenecks.. and i took advantage of that.. but all 7 computer oponents were leagues ahead of me on research.. that used to never happen and the boosted challenge is a most pleasant surprise.
but ive noticed alot of thier old quirks are still ever presant.. refusing to build any AA untill its far too late and their base is already well destroied..
noticed they still also refuse to really use any indirect fire units or instilations.. and i was wonderinf if that would be adressed?
4) just a curiosity question...
With all the new graphics engines that most developers allow for usage and what not.. has there been any houghts or considerations for takign the basics.. or the fundamentals of the WZ code and its gameplay to a more updated 3d graphice engineto allow for easier modability and expansion of the game?
Ok.. have my 2 cents in for now... goign to nose abotu the forums for a bit before going back to getting my butt handed to me