test map - psykofs

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lav_coyote25
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test map - psykofs

Post by lav_coyote25 »

psykofs - is not fair. player 0 has advantage. player 1 has second advantage. players 2 and 3 are low on the resources side. keep what you have - get more. or for those that like to go right from scratch - do so. feedback is appreciated. dont complain about oil amounts - i already know. :lol2:
Last edited by lav_coyote25 on 23 Jun 2011, 00:18, edited 2 times in total.
Reason: removed psyko2010 to replace it with psyko2011 semifinal.
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Buginator
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Re: test map - psyko

Post by Buginator »

Hmmm :hmm:
wz2100-20101023_000548-main.jpg
I think your expecting company... :3
wz2100-20101023_000637-Sk-psyko2010-T1.jpg
BTW, what is up with the oil amounts ? :lol2:
and it ends here.
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lav_coyote25
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Re: test map - psyko

Post by lav_coyote25 »

lav_coyote25 wrote: dont complain about oil amounts - i already know. :lol2:
not only that, but, have placed players 1 through 7 on the command center and 5 trucks only list. NO OTHER UNITS OR STRUCTURES.... just so you all know... :3 :lol2:
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Buginator
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Re: test map - psyko

Post by Buginator »

That pixel at 128,45 looks odd, you sure it should be there ? :hmm:
and it ends here.
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lav_coyote25
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Re: test map - psyko

Post by lav_coyote25 »

Buginator wrote:That pixel at 128,45 looks odd, you sure it should be there ? :hmm:

? :annoyed: ? what? :hmm: methinks your being a bit of a :twisted:
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Re: test map - psyko

Post by stiv »

lav_coyote25 wrote:you can either play the player 0 position under t1 t2 t3 , and kick comp butt or human butts, or play one of the other 7 player positions and try to survive. your choice.
That is a clever idea - deliberately creating a different game experience depending on the starting position, rather than trying to make the whole thing symmetrical.
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Re: test map - psyko

Post by NoQ »

Preternatural wrote:not idiots
I'm not sure this set is non-empty :wink:
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lav_coyote25
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Re: test map - psyko

Post by lav_coyote25 »

NoQ wrote:
Preternatural wrote:not idiots
I'm not sure this set is non-empty :wink:
it is not empty. player 0 has some cannon fortress... now, as i said, if you want to start with 0 , do so - or any of the other spots... trick is to keep what you kill. ( necromonger saying... ).
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Buginator
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Re: test map - psyko

Post by Buginator »

lav_coyote25 wrote:
Buginator wrote:That pixel at 128,45 looks odd, you sure it should be there ? :hmm:

? :annoyed: ? what? :hmm: methinks your being a bit of a :twisted:
What the ? Me ? Would I do such a thing ? :hmm:
If it makes any difference, the one at 128,44 looks even.
and it ends here.
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lav_coyote25
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Re: test map - psyko

Post by lav_coyote25 »

Re: test map - psyko
by lav_coyote25 » Tue May 10, 2011 8:25 pm
ok buggy - take a screen shot of what your on about!!
Re: test map - psyko
by lav_coyote25 » Sun May 08, 2011 11:47 am
forgot - here is the updated map...
Last edited by lav_coyote25 on Tue Jun 21, 2011 4:41 pm, edited 1 time in total.
Reason: see updated map - further down.
here is the latest version = psykofs2011 best played on the nightly's = if you play on the latest stable - it will look pretty ugly. it is made for the nightly's once it is close to final - then i will clean it up. :) have fun.
Re: test map - psykofs
by lav_coyote25 » Wed Jul 13, 2011 12:07 am
here is latest version... have fun.
Last edited by lav_coyote25 on Fri Jul 29, 2011 12:20 am, edited 1 time in total.
Reason: file deleted - will be uploading new one sometime in the next few days.
Re: test map - psyko
by lav_coyote25 » Sat May 07, 2011 1:10 pm
ok - here is the semifinal of psyko2011 - again - i know about the amounts of oil - that is for a reason. you can either play the player 0 position under t1 t2 t3 , and kick comp butt or human butts, or play one of the other 7 player positions and try to survive. your choice. eventually all will be revealed. but till then go psyko
Last edited by lav_coyote25 on Tue Jun 21, 2011 4:41 pm, edited 1 time in total.
Reason: updated version of file - psykofs2011 = best played t3 and your choice of ai's... still not final version.
Re: test map - psykofs
by lav_coyote25 » Fri Jul 29, 2011 12:21 am
here is a preview of the newest version... will test and upload in the next few days or so....
Last edited by lav_coyote25 on Thu Aug 04, 2011 1:04 pm, edited 1 time in total.
Reason: new pic of map will be here shortly.
Re: test map - psykofs
by lav_coyote25 » Fri Jul 29, 2011 3:49 pm
ok - here it be - if your into pain choose player positions 1 through 7 not player 0. if you enjoy inflicting pain on others - choose player 0. if you want to start from scratch - play with no bases...at (T1) as that would be the only way things are even.
play with the latest master nightly - the july 28 2011 - is the one i used for testing... still getting some of those ANNOYING messages... but that is for another thread...
Last edited by lav_coyote25 on Thu Aug 04, 2011 1:03 pm, edited 1 time in total.
Reason: new download - final will be here shortly.
Re: test map - psykofs
by lav_coyote25 » Sat Jul 30, 2011 12:24 pm
after having played the map - i would appreciate any feedback. note: i know about the oils, and the amounts of structures given player 0. anything else is fair game - thanks.
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note: to keep it all on the first page - deleted my posts ONLY and placed the contents here... :)
Last edited by lav_coyote25 on 04 Aug 2011, 21:07, edited 10 times in total.
Reason: have deleted the map file as there will be a new version of it soon... or as soon as i can humanly possibly get it here....
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lav_coyote25
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Re: test map - psykofs

Post by lav_coyote25 »

final pic of the psykofs2011 map. all that needs to be done is pare back on the structures for player 0. once that is done i will be uploading the FINAL version of this map. :3 :)
Attachments
psykofs2011_final.jpg
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lav_coyote25
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Re: test map - psykofs

Post by lav_coyote25 »

ok here it is... pared back some of the structures... will leave it to you to discover which. again - player 0 = project elder. players 1 to 7 are upstart neerdowells... your choice to play which faction you want. have fun.
Attachments
8c-psykofs2011.wz
8 player map - 0 has good position and plenty of resorces. all other players start with poor resources and defendable start point... good luck.
(106.26 KiB) Downloaded 297 times
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Goth Zagog-Thou
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Re: test map - psykofs

Post by Goth Zagog-Thou »

Ohhh boy ... this map is SOOO not fair. :D

Start as player 7 and do an all-versus-you -- CRAZY challenging. :D
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lav_coyote25
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Re: test map - psykofs

Post by lav_coyote25 »

Goth Zagog-Thou wrote:Ohhh boy ... this map is SOOO not fair. :D

Start as player 7 and do an all-versus-you -- CRAZY challenging. :D

thankyou for the feedback. is appreciated.
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Re: test map - psykofs

Post by Sick0 »

This is umm, defiantly unique? However I think I will pass, but I would like to hear some stories on the game play experience that others have.

Thanks for sharing coyote!
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