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Re: The future of Warzone
Posted: 03 Aug 2011, 14:45
by Goth Zagog-Thou
Shiny!

Re: The future of Warzone
Posted: 03 Aug 2011, 17:48
by MaNGusT
Jorzi wrote:I used various assets, for example mangust's heavy cannon and ground textures (hope you don't mind)
Ofc I don't and hey! it's the heavy cannon, it should be bigger!

Re: The future of Warzone
Posted: 03 Aug 2011, 18:54
by Jorzi
Thanks guys and yes, per, you're right it should have more damage, I was just lazy...

Re: The future of Warzone
Posted: 03 Aug 2011, 21:17
by MaNGusT
Jorzi wrote:yes, per, you're right it should have more damage, I was just lazy...

OK, then add garbage, trash etc.

Re: The future of Warzone
Posted: 04 Aug 2011, 08:50
by Jorzi
If I have enough ram... I sculpted some damage onto the house and when I tried to render it, my ram usage peaked at 6 GB (I have 4 GB available so the rest went to pagefile i.e. extremely slow). Polycount was at ~10 million

Re: The future of Warzone
Posted: 04 Aug 2011, 14:57
by Jorzi
Another revision of the scene, I was able to reduce the memory requiements of the scene to ~2GB by deleting lots of unnecessary geometry not showing up in the render. Also added a bit of dirt and glow in gimp

Re: The future of Warzone
Posted: 04 Aug 2011, 15:15
by MaNGusT
really goood! )
Re: The future of Warzone
Posted: 06 Aug 2011, 05:01
by theArmourer
Not trying to be a pest but. . .
Could you make it in 1600*1200

Re: The future of Warzone
Posted: 09 Aug 2011, 08:57
by Jorzi
Sorry for the delay, I've been a bit busy the last few days (as well as playing a lot of minecraft

)
Anyway, here you go

Re: The future of Warzone
Posted: 24 Aug 2011, 18:23
by theArmourer

Thanks

Re: The future of Warzone
Posted: 22 May 2012, 22:06
by Jorzi
*bump*
I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them

)
Re: The future of Warzone
Posted: 22 May 2012, 22:21
by aubergine
Normally, I hate necro topics, but in this particular instance I'm really happy this one got bumped because I'd not seen most of these pics.
GREAT WORK GUYS!!!!! Simply awesome stuff!
The river in that last one looks amazing - if only water in the game looked like that heh.
Re: The future of Warzone
Posted: 22 May 2012, 22:36
by NoQ
Is this already in master splash image list? (:
Also, I was looking for a road texture recently ... could i have a copy of this one too? Btw may it be used for redoing in-game road decals?

Re: The future of Warzone
Posted: 22 May 2012, 23:56
by Giani
Jorzi wrote:*bump*
I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them

)
I...want it!

Re: The future of Warzone
Posted: 23 May 2012, 08:17
by Jorzi
@NoQ: Check out the artRev svn repository
http://artrev2100.svn.sourceforge.net/.
Lots of good stuff in there
