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Re: The future of Warzone

Posted: 14 Jan 2011, 23:22
by macuser
Jorzi, Could you possible do a really nice render for a screenshot on our website?

Re: The future of Warzone

Posted: 15 Jan 2011, 00:22
by Jorzi
You mean like an ingame screenshot? Or maybe more like a screenshot from a cutscene or something?

Re: The future of Warzone

Posted: 15 Jan 2011, 23:51
by macuser
No I mean like a close up render of some models like in this thread ;) I think it would look nice on the website so as to show detail.

Re: The future of Warzone

Posted: 16 Jan 2011, 10:40
by Jorzi
Ok, I'll see what I come up with :)

Re: The future of Warzone

Posted: 16 Jan 2011, 16:52
by Jorzi
Did a landscape scene using quite a few of our models, as well as the new ground textures by mangust ;)

Re: The future of Warzone

Posted: 16 Jan 2011, 18:06
by Rman Virgil
.

Anybody thinking splendid future WZ machinima cutscene mission briefs for new Fast Play Mode Mini Cams ? XD

- RV :hmm:

Re: The future of Warzone

Posted: 16 Jan 2011, 18:08
by Per
Those are really amazing. :shock:

(What if we could re-tell the campaign story using such still pictures instead of the current low-res videos?)

Re: The future of Warzone

Posted: 16 Jan 2011, 20:48
by Jorzi
Hmm, still images are indeed much faster to make than animations, maybe it could be a good idea...

Re: The future of Warzone

Posted: 16 Jan 2011, 23:42
by lav_coyote25

Re: The future of Warzone

Posted: 17 Jan 2011, 19:04
by macuser
Perfect just what i needed ;)

EDIT: I have now added it to the homepage ;)

Re: The future of Warzone

Posted: 18 Jan 2011, 17:52
by milo christiansen
Very Nice! A little resizing and I'll have a new background :wink:

Re: The future of Warzone

Posted: 26 Jan 2011, 12:36
by MaNGusT
with this terrain my ground textures look as I imagined them. very nice. :wink:
and that is why I asked this

Re: The future of Warzone

Posted: 28 Jan 2011, 11:23
by Jorzi
It's true that subdividing into 4 tiles and smoothing will make the hills look much better, but it would still be good to have some way of controlling the smoothness, since especially in urban maps you might want sharp edges

Re: The future of Warzone

Posted: 03 Aug 2011, 10:29
by Jorzi
Made a new wallpaper just for fun, testing out blender's volumetric shading capabilities.
I used various assets, for example mangust's heavy cannon and ground textures (hope you don't mind)
Hope you like it ;)

Re: The future of Warzone

Posted: 03 Aug 2011, 14:03
by Per
It is really cool. I love the tank and the lighting. The buildings could use some more damage, I think.