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aivolution
Posted: 31 May 2007, 05:29
by UrbanVoyeur
Tried the "aivolution" AI upgrade mod in the svn.
It's more aggressive than the regular and plain english commands for "help" are great.
A couple of things i noticed
- it seems to be under-utilizing aircraft.
- at some point the AI's stop additional research, and leave many key technologies undone - like advanced factory production, tank killer bunkers and points, AA missles, etc. (I've only played T3 so far)
Is this intentional? Anybody else try aivolution?
Re: aivolution
Posted: 01 Jun 2007, 20:43
by Troman
Mostly intentional, although there are might be some research Aivolution could use. Aivolution is mostly designed for T1/T2 games.
Re: aivolution
Posted: 09 Jun 2007, 18:48
by lav_coyote25
i have been asked if there is a stand alone version of the aivolution AI.... if not how does one go about getting it - and installing it??
;D
Re: aivolution
Posted: 09 Jun 2007, 19:05
by UrbanVoyeur
lav_coyote25 wrote:
i have been asked if there is a stand alone version of the aivolution AI.... if not how does one go about getting it - and installing it??
;D
You can get it here:
http://svn.gna.org/viewcvs/warzone/trun ... ivolution/
There's a readme and installation instructions on how to use the mod.
However, I don't know if you need the trunk version of WZ to run aivolution - there have been a number of changes to the various parts of the script code since 2.06 and I don't know if aivolution relies on any of them. Troman?
Re: aivolution
Posted: 09 Jun 2007, 19:51
by Troman
Yes, Coyote, the problem is you need the trunk, so right now it doesn't make much sense to release a atand-alone version of Aivolution. You have to get and compile the trunk in order to be able to use Aivolution.
UrbanVoyeur: sorry, I accidentally modified your post.
Re: aivolution
Posted: 09 Jun 2007, 20:36
by lav_coyote25
thanks troman / UrbanVoyeur for the information.
;D