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Re: flaME -- The Warzone 2100 Map Editor

Posted: 28 Jun 2010, 10:22
by BlueMaxima
Flail, it would be easier at 0-255.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Jul 2010, 05:02
by Flail13
1.05 is up. See the first post for the link.
The reported problems are fixed. Also, I reduced the map name length to 13. It was still causing save errors at 14.
The source code is available here.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Jul 2010, 05:25
by Black Project
Hey Flail13, just a doubt: does FlaME works on Windows 7?

BP

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Jul 2010, 07:13
by BlueMaxima
BP: Yes, I wrote the manual on Win 7 :P

Re: flaME -- The Warzone 2100 Map Editor

Posted: 02 Jul 2010, 16:50
by Rman Virgil
.
Quick ? Flail 13...

I was placing Tank Traps in my project for Scav Player 7. Compiled and ran in game and a whole section didn't show-up. So I thought I may have exceeded a hard coded game limit and so I removed a bunch from an other area and re-placed in the area that was missing them. Still wouldn't show in that area in-game though they were visibly placed in flaME. Doesn't seem to be a game binary hard-coded limit but I can't think of why FlaME wouldn't compile the placed tank traps in a particular area of the map.... mystifying. :?


Upon more careful testing - it IS indeed a hard coded limit to the # of tank traps per player in the game binary.

Thanks, RV 8)
.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 05 Jul 2010, 12:36
by BlueMaxima
Flail, I have a feature request for you. For version 1.1, can you implement 'terrain locking'? The ability to stop terrain from being edited with a special brush or something?

Re: flaME -- The Warzone 2100 Map Editor

Posted: 05 Jul 2010, 12:54
by Flail13
What would that be for?
Can't you avoid clicking on those places?

Re: flaME -- The Warzone 2100 Map Editor

Posted: 06 Jul 2010, 02:07
by BlueMaxima
Nope. ;)

Re: flaME -- The Warzone 2100 Map Editor

Posted: 06 Jul 2010, 11:41
by Albazev
Is there any way to use custom tiles with flaME editor.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 06 Jul 2010, 14:16
by m1ndgames
i guess you can only use tiles that are a part of the game, but im not sure...

Re: flaME -- The Warzone 2100 Map Editor

Posted: 06 Jul 2010, 14:53
by BlueMaxima
Well, there are three files in the directory texpages where flaME installs; replace them with your own tilesets to have them IN FLAME ONLY UNLESS YOU PLAN TO REPLACE THEM INGAME AS WELL.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 06 Jul 2010, 19:43
by Albazev
Well was wantting to use them in game as well. Do you know which folder they are in.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 07 Jul 2010, 07:08
by BlueMaxima
On my PC, C:\Program Files\Application Files\flaME_1_03_0_0\texpages

Re: flaME -- The Warzone 2100 Map Editor

Posted: 08 Jul 2010, 09:32
by KenAlcock
Just trying out flaME.

Question/Suggestion:
Is there any way to facilitate a Copy-and-Paste between two different maps or between two flaME Windows each with a different map? This would sure speed up copying desirable parts of one map experiment to a new map.

EDIT

Also, it would be very helpful if the window displayed the current selection size. This would be especially useful when trying to copy a large area to another location. You must paste to a selection, and it helps if the target area selection is the same size as the copy selection was.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 23 Jul 2010, 05:53
by effigy
I'd like to get flaMe to open maps when I double click map files in Windows. So far, I can get flaMe to open when I double click a map file, but I still have to use the File menu to locate it on my hard drive. Anyone know how I can accomplish this (feature request?)?

Also, being able to drag-and-drop map files onto the flaMe window to open them would be nice :)