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Re: flaME -- The Warzone 2100 Map Editor

Posted: 12 Oct 2010, 03:16
by alto1234
tmp500 wrote:it would be nice to just have an inverse of the buildup brush mapped to ctrl. so modelling the height with lets say +100 would give you -100 with the ctrl key. but that would be a minor feature that would be nice. but i think it would speed up the process.
right click

Re: flaME -- The Warzone 2100 Map Editor

Posted: 12 Oct 2010, 07:24
by NoQ
hey i tried the flame editor and got frustrated with how the cam works.... ill might try it again, once its intuitive to rotate and move around. i guess im just used to the normal 3d programs where you either rotate with middle mouse button move with alt+left button or something like that.
Good idea, but the current way isn't too bad. ADSW for movement and all numpad keys for rotating. But still ... not very notebook-friendly (!)

Re: flaME -- The Warzone 2100 Map Editor

Posted: 12 Oct 2010, 07:31
by BlueMaxima
While I have no problems with flaME's current controls (MY laptop has a full numpad, haha) it would be a smart idea to allow customizable controls. 1.2, maybe?

Re: flaME -- The Warzone 2100 Map Editor

Posted: 12 Oct 2010, 15:38
by tmp500
well i like to have one hand on the keyboard and one on the mouse/wacom pen. so im missing a third hand that uses the keypad :) by the way how was it possible for this auora guy to make a 3d model and get it into warzone? now that would be nice for all the 3d guys that know how to use a 3d app...
tmp

using zbrush for modelling maps would just be awsome!

Re: flaME -- The Warzone 2100 Map Editor

Posted: 13 Oct 2010, 12:27
by Merowingg
First of all I want to say that flaMe 1 10 is just great :)

I think I have fell in love with it :)

Now secondly I have a problem, and I did not find this in instruction which is by the way very nicely done :)

The problem I have is as follows

I have made base 0, all structures and four trucks, and I want to copy it entirely and baste elsewhere and make it base 1, is that possible ?? ??

Becuse I copied changed the settings to base 1 and althourh it pasted entirely, it is exact copy but base 0 in number..

Please gentlemen can you tell me is that possible ?? and explain it to me step by step ??

Am I doing something wrong ??

Re: flaME -- The Warzone 2100 Map Editor

Posted: 13 Oct 2010, 19:32
by effigy
The control options tmp500 mentions are something I think about too. It would it be nice if you could at least move (pan) by clicking the scroll wheel (mouse 3). I get the same effect now by left clicking the mini-map and dragging.

Maybe someday there could be a tool that turns left click into pan and also, clicking the scroll wheel for orbit (like SketchUp!).

Re: flaME -- The Warzone 2100 Map Editor

Posted: 15 Oct 2010, 19:03
by NoQ
One thought about water triangle correction. I feel as if the check made while compiling the map is more accurate then the check that is binded to the "Water triangle correction" button. Even if i press "Water triangle correction" and instantly save the map, it says some more triangles need correction; more importantly, they actually do, and i've seen it during this issue. I'll look in it a little closer next time, but i also want you to check this (: On the other hand, probably, "Reinterpret terrain" button breaks triangles (?)

Re: flaME -- The Warzone 2100 Map Editor

Posted: 15 Oct 2010, 19:27
by Merowingg
Yes, by the way, what is "reinterpret" button for ??

Re: flaME -- The Warzone 2100 Map Editor

Posted: 15 Oct 2010, 19:43
by NoQ
AFAIK, It tries to guess internal terrain types used in FlaME to paint beautiful transitions and cliffs by looking on the textures. It's necessary to reinterpret terrain when you're importing a map in .wz format, or when you've modified several tiles' textures manually.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 16 Oct 2010, 12:06
by urgood2
Hi,

I thought it would be nice if flaME had a splash screen on startup.
I don't know about other users, but when I run flaME on my computer, the window appears "empty" for a while before I can use it. Presumably the program was loading.
Wouldn't it be better to show a splash screen while it loads, then after all loading is completed make the window visible? I think flail13 would be able to implement it in VB.

Regards,
Josh

Re: flaME -- The Warzone 2100 Map Editor

Posted: 16 Oct 2010, 12:14
by urgood2
Here it is:

Image

please tell me how you like it. :)

Re: flaME -- The Warzone 2100 Map Editor

Posted: 16 Oct 2010, 12:16
by urgood2
The second one I worked on:

The background is made out of an in-game Warzone screenshot.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 17 Oct 2010, 09:42
by Merowingg
Ah i see.. ok now i will use reinterpret..

Thank you for the information Hao :)

Damn i hope it is all ok on what I created becuse i didnt use it..

Re: flaME -- The Warzone 2100 Map Editor

Posted: 17 Oct 2010, 20:13
by NoQ
It shouldn't affect the compiled map, it's just about how your brush works.

But i still have a feeling as if it breaks water triangles. But i've lost the good test example already (:

P.S. urgood2, urgood2! I like the first splash.The second one somehow bears an atmosphere of "Age of Empires" O_o

Re: flaME -- The Warzone 2100 Map Editor

Posted: 20 Oct 2010, 13:11
by urgood2
hao wrote: P.S. urgood2, urgood2! I like the first splash.The second one somehow bears an atmosphere of "Age of Empires" O_o
Thank you :)