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Re: More models for future Naval
Posted: 18 Oct 2010, 18:23
by Jorzi
About detail, don't be afraid to add as much as your computer can handle, sketchup was never intended to be a lowpoly modeling software anyway... Really, I recommend you to throw the polygon limit out of the window and push your computer to the limits, as long as it gives your model the desired shape.

Re: Anti Material turret concept
Posted: 18 Oct 2010, 19:55
by MaNGusT
can you pls merge your "sketches" into the 1 topic? or moderators..
Re: Anti Material turret concept
Posted: 18 Oct 2010, 20:18
by Jorzi
Yep, that would propably be better, just like me and mangust have a single thread each for all our 3d stuff...
Re: Drone concept
Posted: 18 Oct 2010, 20:39
by CinC
Interesting painting, but how does it moves? I doesn't see any propulsion, or is this only the body?
Re: zarulhairee's artwork
Posted: 19 Oct 2010, 05:21
by Roux Le Corps
do not re read this from the start! it makes no sense! xD
but i did see a few i hadn't before nice work on those
Re: zarulhairee's artwork
Posted: 19 Oct 2010, 08:25
by zarulhairee
WTH happen here? all meshup

Btw, thankyou for the moderator or someone that helped in taking all my concept into one place... sorry about my mess by the way....

Re: zarulhairee's artwork
Posted: 19 Oct 2010, 09:29
by zarulhairee
another great Anti-Missile System Emplacement

Re: zarulhairee's artwork
Posted: 19 Oct 2010, 11:19
by Jorzi
Looking good

Nice and clean model, how is it supposed to function?
Re: zarulhairee's artwork
Posted: 19 Oct 2010, 11:25
by zarulhairee
well, it will deal those Ripple battery, archangel Missile, Thermite Bomb and all other thing that has to do with Missile. it shoots out a laser to kill only 1 missile. it also has very low rate of fire which is same rate of medium cannon ROF speed. this probably the solution for newcomer that always bombarded by the archangel batterys

Re: More models for future Naval
Posted: 19 Oct 2010, 18:04
by stiv
Jorzi wrote:Really, I recommend you to throw the polygon limit out of the window and push your computer to the limits, as long as it gives your model the desired shape.
That may be nice advice for modeling. But if you expect to get your work into the game, there *are* limits to the number of polygons.
Re: zarulhairee's artwork
Posted: 19 Oct 2010, 19:03
by Wibble199
It looks the top of a can of some kind of spray

Re: More models for future Naval
Posted: 19 Oct 2010, 20:23
by Jorzi
stiv wrote:Jorzi wrote:Really, I recommend you to throw the polygon limit out of the window and push your computer to the limits, as long as it gives your model the desired shape.
That may be nice advice for modeling. But if you expect to get your work into the game, there *are* limits to the number of polygons.
Indeed, when I make my models game-ready, I reduce the polycount by a factor of 1000 to 10000, baking the details into a texture.
Re: zarulhairee's artwork
Posted: 20 Oct 2010, 07:31
by zarulhairee
spray can? lol... i got the idea from Star trek phaser cannon

i think i am going to make more kinds of artillery units
Re: zarulhairee's artwork
Posted: 20 Oct 2010, 10:28
by zarulhairee
Another concept for naval Building Advance Tech 3. Probably from advance culture

Re: zarulhairee's artwork
Posted: 20 Oct 2010, 17:57
by Jorzi
Forgot to upload attachment?