I hate ripples
Re: I hate ripples
Build counter battery tower as close as possible. Build artillery units and attach them after you move out to attack and take the first salvo = dead artillery
Re: I hate ripples
Who added that last sentence to my post??Defacto wrote:I loved ripples until the day when i came to the campaign mission where your enemys use the ripples from the other side of the base before you unlock them... now i suddenly don't like them anymore...
yep ripples do = total dis-satisfaction.![]()
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but you get used to it...
And nothing that says that someone edited it... creepy...
HALO DERE
IMMA DEFDAKTOS INVSIBAL NUB
I HAIDE IN HIS HED AND SPAMM HIS SIGNUTRUES LOLOLOL
IMMA DEFDAKTOS INVSIBAL NUB
I HAIDE IN HIS HED AND SPAMM HIS SIGNUTRUES LOLOLOL
Re: I hate ripples
EDIT:Defacto wrote:Who added that last sentence to my post??
I think I know who did, but the person who did this must have done it by accident...
Last edited by JDW on 19 Nov 2010, 22:47, edited 2 times in total.
"Speak when you are angry and you will make the best speech you will ever regret."
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-- Ambrose Bierce
Re: I hate ripples
lav_coyote25Defacto wrote:Who added that last sentence to my post??
j0shdrunk0nwar wrote:I think I know who did, but it's most likely by accident...![]()
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- lav_coyote25
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Re: I hate ripples
my bad!!Defacto wrote:Who added that last sentence to my post??Defacto wrote:I loved ripples until the day when i came to the campaign mission where your enemys use the ripples from the other side of the base before you unlock them... now i suddenly don't like them anymore...
yep ripples do = total dis-satisfaction.![]()
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but you get used to it...
And nothing that says that someone edited it... creepy...
again my appologies.
Re: I hate ripples
I feel bad about being old until I see friends who are older. A frightening preview of the immediate future. I remember when old folks used to tell me at the rate I was going, I wouldn't live to 21. Oh wait. What was the subject? I went back and read it but I already forgot again. Did I tell you about the time...
Re: I hate ripples
i think it IS mostly true, that the player who gets ripple emplacements first will at least have a strong advantage in the game; especially in those dumb 8 players total war maps that are for some reason very famous on the lobby, and with limitless power so that you can build too many of them fairly quickly. With CB towers the player will make it difficult for the opponent(s) to build ripples themselves. The only way to counter that situation is -in my experience- by building ripples inside the keep or base, where they will not fire automatically and therewith avoid overwhelming counter battery fire on them. If you're lucky you can also build too many of them, with CB towers inside your base, and so make it difficult for you opponents to build ripples nearer from your base.
Another solution is to exploit ripples' weak point, which is that they take too long to reload. It will require multi-tasking skills, but if you manage, you can sometimes empty their load on very few cheaply built cyborgs (as it is suggested earlier here in this thread), and once they're done, you can immediately rush the emplacements with a massive land attack, accompanied with vtol if possible, and destroy these ripple emplacements fairly quickly. Though your opponent might quell that attack if he/she builds sufficient defense in the field, including AA.
Last thing that comes to mind is hellstorm and ground shakers, which could do a good job in bringing down sensor towers and any moving enemy unit near your base.
In my experience, if a player goes out and builds ripples every where without sufficient defense for them in the field, a well organized counter attack with the techniques i mentioned here, will most likely mean that the game is over for them. At the same time, a venture outside your base where you make good AA and land defenses for ripples will allow them to finish your enemy step by step, as you'll be able to build more and more and more and more, and use a single sensor turret with a hardy body, to bite in your enemy's defenses inside their bases, piece by piece! And this sounds fair to me.
building ripples first does not guarantee winning, but it certainly is a great advantage in both offence and defense terms, and it is a killer weapon if used gradually with sufficient defenses.
It is true however that, so it seems, fewer players like what you describe as the
good luck
meeso
Another solution is to exploit ripples' weak point, which is that they take too long to reload. It will require multi-tasking skills, but if you manage, you can sometimes empty their load on very few cheaply built cyborgs (as it is suggested earlier here in this thread), and once they're done, you can immediately rush the emplacements with a massive land attack, accompanied with vtol if possible, and destroy these ripple emplacements fairly quickly. Though your opponent might quell that attack if he/she builds sufficient defense in the field, including AA.
Last thing that comes to mind is hellstorm and ground shakers, which could do a good job in bringing down sensor towers and any moving enemy unit near your base.
In my experience, if a player goes out and builds ripples every where without sufficient defense for them in the field, a well organized counter attack with the techniques i mentioned here, will most likely mean that the game is over for them. At the same time, a venture outside your base where you make good AA and land defenses for ripples will allow them to finish your enemy step by step, as you'll be able to build more and more and more and more, and use a single sensor turret with a hardy body, to bite in your enemy's defenses inside their bases, piece by piece! And this sounds fair to me.
building ripples first does not guarantee winning, but it certainly is a great advantage in both offence and defense terms, and it is a killer weapon if used gradually with sufficient defenses.
It is true however that, so it seems, fewer players like what you describe as the
which is why i love this game in fact. For me a good game must involve more scarcity of power and resources, and slower development in these and in research and weaponry. Full of tactics about how to gain more power resources and destroy those of the enemy, with concerns about the nature of the terrain and where to place units and structures, when and what to research and when and what to manufacture, when to retreat and when to attack, etc. This is the game for me, even if it will last for hours. Total war maps seem too vulgar and plebeian to me! Although sometimes i play them because it is the only available game in the lobby. This happens too often, unfortunately, and so is the sick cheating that goes with it!ortmaster wrote: slow static ww1 era style of warfare.
good luck
meeso
Re: I hate ripples
Here is my 100% working strategy.
Have a facotry create a heavy body wheels/hover(for speed) commander turret.
produce it non stop.
set the delivery point into and past the enemy's sensor range, since ripples reload so slow, they will always be firing.
The commander turret should be enough hp to last a second or two, just long enough to have all the ripps fire.
No here come the important part. MASS a army of assault guns or heavy cannons on HEAVY BODY TRACKED tanks.
Attack all at once, you will be surprised that the rippled are not very effective at all at taking out tracked tanks with high hp.
And since your decoy tank draws the fire and the ripps take 2 minutes to reload, you will get a lot farther into the death zone with your army. Your only weakness will be hellstorms.
the only way to counter artillery wars is to build VERY HEAVY TRACKED tanks. And attack all at once.
Have a facotry create a heavy body wheels/hover(for speed) commander turret.
produce it non stop.
set the delivery point into and past the enemy's sensor range, since ripples reload so slow, they will always be firing.
The commander turret should be enough hp to last a second or two, just long enough to have all the ripps fire.
No here come the important part. MASS a army of assault guns or heavy cannons on HEAVY BODY TRACKED tanks.
Attack all at once, you will be surprised that the rippled are not very effective at all at taking out tracked tanks with high hp.
And since your decoy tank draws the fire and the ripps take 2 minutes to reload, you will get a lot farther into the death zone with your army. Your only weakness will be hellstorms.
the only way to counter artillery wars is to build VERY HEAVY TRACKED tanks. And attack all at once.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: I hate ripples
Actually depending on the situation hover tanks can also be effective if you micro them and send some decoy units.
Re: I hate ripples
This is not 100% working, and all the opponent needs to do to confront that strategy is to bring his own MASS produced units to the field where they will meet any attack .. in addition to that, defensive structures in the field can also fail that strategy. You mention hellstorm, and hardpoints of all kind can also result in damaging attacking units, or at least slow their advance until the ripples reload. Your strategy would work only if the ripple builder does not defend and occupy land ahead of the ripples.Verin wrote:Here is my 100% working strategy.
Re: I hate ripples
You have a better one for a non vtol game, where your opponent has you locked down by artillery?
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: I hate ripples
see my post above pleaseVerin wrote:You have a better one for a non vtol game, where your opponent has you locked down by artillery?
but as i said, i believe ripples are a killer weapon and YES, you build them first, you have big advantage, that's that!
Re: I hate ripples
This is not 100% working, and all the opponent needs to do to confront that strategy is to bring his own MASS produced units to the field where they will meet any attack ..
This was just a funny point; in fact, i don't feel as if i've answered anything here.
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Re: I hate ripples
Hao has a point.
My perspective is that if your enemy has you on artillery lockdown, your screwed.
He can produce units just as fast as you can PLUS he has artillery that you do not.
The simple solution is to out smart them using knowledge in the game not widely known (such as weapon types and multipliers)
My perspective is that if your enemy has you on artillery lockdown, your screwed.
He can produce units just as fast as you can PLUS he has artillery that you do not.
The simple solution is to out smart them using knowledge in the game not widely known (such as weapon types and multipliers)
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Re: I hate ripples
Verin wrote:Here is my 100% working strategy.
Have a facotry create a heavy body wheels/hover(for speed) commander turret.
produce it non stop.
set the delivery point into and past the enemy's sensor range, since ripples reload so slow, they will always be firing.
The commander turret should be enough hp to last a second or two, just long enough to have all the ripps fire.
No here come the important part. MASS a army of assault guns or heavy cannons on HEAVY BODY TRACKED tanks.
Attack all at once, you will be surprised that the rippled are not very effective at all at taking out tracked tanks with high hp.
And since your decoy tank draws the fire and the ripps take 2 minutes to reload, you will get a lot farther into the death zone with your army. Your only weakness will be hellstorms.
the only way to counter artillery wars is to build VERY HEAVY TRACKED tanks. And attack all at once.
by building a commander it gives you the abilty to turn off your fire support till you can also build your own. I just wish that my team mate's sensor wouldn't fire my arrty.
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