Multiplayer Async problem.
Posted: 14 May 2007, 22:47
Today I tested Wz on my PC with laptop. (Comparing picture).
Main problem in MP is async so... some tips that can help.
What I saw:
- Units location works fine when players can't see enemy.
- When two Units see one & another seems good too (without "physical contact")
But One thing which asyncs the game is the "way" Unit chooses.... gateway or how is it calls?
Example: Unit1 driving to Unit2
> When Unit1 comes to Unit2 second one is like giving way for first & Go a little away(left or right)
> On PC of 1st Unit this "event" can be in two type 2nd Unit can go away LEFT or RIGHT. In my "experiment" this "event" gives an async as a result ! >:( (wrong location of the Unit)
- I build 3 units for each side(on PC & on Laptop) & try to test how its will be in action. & I saw that this "event" (in example) in one group is often repeated! (& its just only 3 Units even not 100
).
So in action this little groups after some clicks were in different places on each PC.
conclusion: this event like a chaos imposeing many times & in result MP just f**k up.
P.S. I think I can make a little video to see this in your own eyes, if its needs.
Thanks
// EDIT (DevUrandom) Broke the lines down a bit.
Main problem in MP is async so... some tips that can help.
What I saw:
- Units location works fine when players can't see enemy.
- When two Units see one & another seems good too (without "physical contact")
But One thing which asyncs the game is the "way" Unit chooses.... gateway or how is it calls?
Example: Unit1 driving to Unit2
> When Unit1 comes to Unit2 second one is like giving way for first & Go a little away(left or right)
> On PC of 1st Unit this "event" can be in two type 2nd Unit can go away LEFT or RIGHT. In my "experiment" this "event" gives an async as a result ! >:( (wrong location of the Unit)
- I build 3 units for each side(on PC & on Laptop) & try to test how its will be in action. & I saw that this "event" (in example) in one group is often repeated! (& its just only 3 Units even not 100
So in action this little groups after some clicks were in different places on each PC.
conclusion: this event like a chaos imposeing many times & in result MP just f**k up.
P.S. I think I can make a little video to see this in your own eyes, if its needs.
Thanks
// EDIT (DevUrandom) Broke the lines down a bit.