new vtol transport anyone??
Posted: 18 Sep 2010, 23:21
http://www.youtube.com/watch?v=S-M97AJt ... re=related - a better implementation than what was original in warzone 2100.
No doubt about that. Lots of other interesting & inspiring designs on that page too. Good find.lav_coyote25 wrote:http://www.youtube.com/watch?v=S-M97AJt ... re=related - a better implementation than what was original in warzone 2100.
DARPA projects have been a great source of inspiration for me for many years now as far re-visioning various components of WZ's prognostication.Walrus remains dead. On the other hand, since its demise, a commercial partnership involving Boeing and Canada’s SkyHook International Inc. has arisen to to create the JHL-40 HLV, a craft whose characteristics closely parallel the intended Walrus demonstrator. In addition, a couple of small DARPA contracts under much more modest programs are developing key components and technologies required for any HULA military transport.
See this article for more details on Boeing's Skyhook Project:
http://www.defenseindustrydaily.com/Boe ... ket-04970/
That statement also takes into account this:Rman Virgil wrote:
That said - I believe Lav's point in this thread was to suggest a possible re-design of WZ's Tank Transport's GFX, if I'm not mistaken, and in the context of the game, that is a modest, but worthwhile, proposal for consideration irrespective of the original WALRUS project's RL prospects of realization.
- RV![]()
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And that full discussion can be found here:Buginator wrote: Sun Sep 12, 2010 3:59 am
Was making it so in MP games, it will be, a heavy unit takes 3 slots, 2 for medium and 1 for everything else, however, I am unsure what to stick in the UI to show that the spot is occupied.
Does it matter much ?![]()
Ideas ?
I also would like to have a new transport model, if at all possible, though we could use the SP one with the gun disabled.
Also, I am not sure where to stick this, should it be made available when the cyborg transport is ready, or should it require more research ?![]()
you are not mistaken.Rman Virgil wrote:
That said - I believe Lav's point in this thread was to suggest a possible re-design of WZ's Tank Transport's GFX, if I'm not mistaken, and in the context of the game, that is a modest, but worthwhile, proposal for consideration irrespective of the original WALRUS project's RL prospects of realization.
- RV