Page 2 of 2

Re: Sum up AI and balance

Posted: 14 May 2007, 22:26
by lav_coyote25
and here we thought  ... " geez! i seem to remember something about an ai tutorial... hmmm... i wonder..."


Tromans unfinished Scripting tutorial...

keep in mind that writing a tutorial takes a long time... and in the first page - some of the items are not in use : ie: WZS - warzone starter... but that shouldnt matter too much... the rest should be pretty much understandable.

Re: Sum up AI and balance

Posted: 15 May 2007, 00:06
by SeriousToni
Yes as I allready said, there are things that are similiar to Populosu, we had to work with this "every" too for example. Nice thing on the tutorial too, I'll see what I can do :)

Re: Sum up AI and balance

Posted: 21 May 2007, 17:48
by Troman
Troman wrote: I will release it's an older AI of mine when I will have time (Aivolution - older members will know it).
It's a non-cheating, adaptive, cooperative AI, which does act smarter than the stock AI.
I don't think this will happen until the next week, just way too busy with the real life stuff. Just wanted to let you know I didn't forget about it.

Re: Sum up AI and balance

Posted: 01 Jun 2007, 20:45
by Troman
Aivolution is now available on SVN. It is under multiplayer/skirmish/customai/aivolution folder. Just replace playerX.slo and playerX.vlo files from multiplayer/skirmish folder with aivolution files and you are ready to roll.