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Lame ideas from someone who doesn't know how to code...
Posted: 08 May 2007, 08:37
by Neuralize
Hey, I'm new, but I also bought Warzone 2100 back in the day, and I am so glad that you guys have picked it up and have been slowly patching it back to good health. I may be jumping the gun on these suggestions and some of these may already implemented and I just don't know, anyway, I played a few games of Warzone Resurrection and got to thinking...
Interface:
- Doubling clicking on one unit should select all units that are the same type of unit.
- Waypoints (assigned by holding down shift and clicking to assign) should connect with a visible line.
- When drag selecting a number of units, units with construction turrets should not be selected unless they are the only ones being selected.
- Scrolling doesn't happen fast enough, too sluggish
- Fog should be disabled, maybe, zooming out sometimes looks like crap covered in more crap.
- Minimap should scale all the way out, or at least be resizeable
- Main view should zoom all the way out and replace units with little icons, like Supreme Commander.
Maybe you guys are not even to this point yet, which is cool. How many people are currently working on the project anyway? This forum needs more stickies with plans! STICKIES WITH PLANS!
This project seems really exciting, due to the fact that so much could be added to already cool rts engine, that said, I've noticed a few things like the game being coded in C. Which seems okay judging from what you've all said.
Additionally: I have done a little programming, probably not enough to account for anything, but if someone wants to take some time and set up a step by step guide that tells me how to compile the Warzone code using opensource software underwindows, that would be cool.
Re: Lame ideas from someone who doesn't know how to code...
Posted: 08 May 2007, 09:21
by lav_coyote25
hello there - yep here is the information you requested...
i give the 1 overall link... look in the
wiki - for the stuff you need...
here!!!
Edit: Giel: add link to wiki
Re: Lame ideas from someone who doesn't know how to code...
Posted: 09 May 2007, 07:04
by DevUrandom
Re: Lame ideas from someone who doesn't know how to code...
Posted: 09 May 2007, 10:19
by Neuralize
Few questions. How many people are actively working on this project right now? I would also like to know what people are working on..
Re: Lame ideas from someone who doesn't know how to code...
Posted: 09 May 2007, 11:30
by Giel
Neuralize wrote:
How many people are actively working on this project right now?
Depends on when you call someone active I suppose. But as for the people currently having commit access:
https://gna.org/project/memberlist.php?group=warzone from these, the most active people are probably these:
http://wz2100.net/team.html
Neuralize wrote:
I would also like to know what people are working on..
This differs for each person so I can only talk for myself:
- school
- school
- and yet some more school
- reimplementing soundsystem (in C++)
- refactoring current sound system to ease integration of new implementation
- modifying parts of the resource handling system to read directly from disk rather than an intermediate memory buffer
- writing a C++ implementation of a lobbyserver (doing that in the breaks during school time), which has to compile cleanly for a mipsel architecture
- some regular good ol' code cleanups (i.e. turn dirty code into beautiful code, or at least try to do so)
- some bughunting/squating
Re: Lame ideas from someone who doesn't know how to code...
Posted: 09 May 2007, 15:41
by Watermelon
my todo list:
1.fix the original doubleclick function in 1.xx(pending on patch tracker)
2.the things listed in my signature.(will start a topic asking whether they are desired by the community or not)
3.improve path finding implementation,bump code and obstruction avoidance.
4.expand GUI code a bit by adding some utility/helper functions.
5.finish COMP_ARMOUR and COMP_BRAIN(2 legacy/unfinished features by pumpkin)
Re: Lame ideas from someone who doesn't know how to code...
Posted: 09 May 2007, 18:48
by Per
My Warzone-related TODO list, in order of priority:
- Fix bugs
- Improve code quality, readability and maintainability
- Import/export program for PIE files
- Improve the 3D engine
- Rewrite the network code
- In-game map editor
Re: Lame ideas from someone who doesn't know how to code...
Posted: 09 May 2007, 19:36
by Kyor
Great ideas, it can make the gameplay easier =)
[Offtopic]
Giel, how old are you?
Btw, my time is like yours =)
School at morning and afternoon 3 times a week, school at saturdays from 8 to 12 a.m, 2~4 tests per week.
In the middletimes i have to train Pump it Up! (National league is in july \o/), do some texture design for warzone and lose my time at msn messenger =) (And also, i have to finish my cosplay to an Event this month =\)
I'll do at least three texpages and show it up this month =]
Later i'll make a WZ website in portuguese, with downloads and how-to-play, attepting to call more brazilian players and, maybe, developers to this forum
My dream
Posted: 10 May 2007, 00:15
by krushia
My todo list:
Get every FOSS RTS team to converge and create a new universal engine that combines the highlights of each project, with an end result that will fix every problem you can think of. Would bring together a unified group of developers from the Glest, Spring, Warzone, Globulation, Boson, Dark Oberon, ORTS, etc. communities to come up with a solution that everyone will like. So far the closest thing to this dream is the Command Engine (
www.osrts.info) project, but it was started and currently consists of mostly Spring developers - which may mean it is too biased to achieve this goal (but the only way to find out is to join them).
Re: Lame ideas from someone who doesn't know how to code...
Posted: 10 May 2007, 00:33
by Giel
Kyor wrote:
Giel, how old are you?
...
... and lose my time at msn messenger ...
As for how old I am, I'll leave that as a surprise to your calculator; I was born at the fifteenth of January in the year nineteen-hundred-eighty-eight.
Well I personally dislike most IM software (its just a fast variant of e-mail, which costs more time).
krushia wrote:
My todo list:
...
That's not a TODO list, more of a wish item (not a list, only one item).

Re: Lame ideas from someone who doesn't know how to code...
Posted: 10 May 2007, 02:03
by Kyor
Giel wrote:
As for how old I am, I'll leave that as a surprise to your calculator; I was born at the fifteenth of January in the year nineteen-hundred-eighty-eight.
Well I personally dislike most IM software (its just a fast variant of e-mail, which costs more time).
Well, you're 19 years old but... Aren't you in the university? o.o
Actually i like it because i can talk with my friends without wait for the weekend, but normally i just let it online and get doing another things... i dont catch people to talk with'
Re: Lame ideas from someone who doesn't know how to code...
Posted: 10 May 2007, 09:41
by Giel
Kyor wrote:
Aren't you in the university? o.o
Not yet
Re: Lame ideas from someone who doesn't know how to code...
Posted: 10 May 2007, 14:15
by krushia
Giel wrote:That's not a TODO list, more of a wish item (not a list, only one item).

You have a point there, but I have a feeling my list is too long already ::)
Re: Lame ideas from someone who doesn't know how to code...
Posted: 13 May 2007, 02:19
by mcdebugger
I would like to see an ingame avaliability to manually choose a game port for NetGame (not only std. 9999

). And it would be great to create a separate WZ application for Netgame serve (server app)
Re: Lame ideas from someone who doesn't know how to code...
Posted: 13 May 2007, 11:50
by Kamaze
The netcode needs a bigger rewrite. Important is -in my opinion- to change to a P2P like netcode.
This means, if the host (the initiator of the game) leaves the game, to whole game doesn't get canceled.
While playing.