The subversion repository itself is hosted at
http://svn.gna.org/svn/warzone/trunk and svn://svn.gna.org/svn/warzone/trunk
I've got WebSVN running for Warzone's repository at
http://warzone.mortis.eu/websvn/
A (read-only) mirror of the subversion repository itself is also available at
http://svn.mortis.eu/warzone/
Kamaze wrote:
The netcode needs a bigger rewrite. Important is -in my opinion- to change to a P2P like netcode.
This means, if the host (the initiator of the game) leaves the game, to whole game doesn't get canceled.
While playing.
Actually Warzone currently already works with a P2P network model. Changing it into a server-client model would be more difficult.
mcdebugger wrote:
I have a little question: where can I find a software for WZ Lobby Server? Please help me with it
A C++ implementation of a lobby server (requires boost and boost::asio):
http://svn.gna.org/svn/warzone/trunk/to ... erver_cpp/
A Python implementation:
http://svn.gna.org/svn/warzone/trunk/tools/lobby/
krushia wrote:
If p2p requires certain port(s) to stay open, it may not work with some people.
Any form of connecting across TCP/IP networks requires ports to stay open.
krushia wrote:
You'd have to have at least one peer that can accept incoming connections (ie open firewall ports). Just something to think about.
You need to have one peer that can accept incoming connections anyway, with or without a P2P model.